Throughout my life I've investigated and developed
modes of expression and learning.
As a classroom-based educator and as an informal outdoor educator
my primary interest has been in harnessing technology, cultural narratives,
and design
to create learning environments that challenge people
to design and share their own
stories.
Place-Based Inquiry (PBI) begins with our own storied places,
and expands to investigate others' narratives of place.
PhD in Education (targeted for May 2009) University of Wisconsin - Madison. Dissertation examines pedagogical potentials of a game-based learning experience that incorporates design, tools, community, and place.
Masters in Education (May 2004) University of Wisconsin - Madison. Thesis examined evidence of community-mediation in informal learning
through stories, songs, photographs, and film.
Masters in English (1999) University of Wisconsin - Eau Claire.
Creative thesis examined the poetic urge and writing influences.
Bachelor of Arts in English (1996) University of Wisconsin - Eau Claire. Coursework included Technical Writing, Book Editing and Publishing, and Technical Writing Internship at university Computer and Networking Services.
Bachelor of Arts in Organizational Communication (1990) University of Wisconsin - Eau Claire. Coursework included Listening, Professional Speaking, Training and Development, Small Group Communication, and Interviewing.
Wilderness Camp Assistant Director (1993-present) Flying Moose Lodge, East Orland, ME. Developed formal and informal learning programs for staff and campers, planned and lead canoeing, hiking, and biking trips. Responsible for the safety and well being of campers.
Math Specialist (Game Designer) (2007-present) Local Games Lab. Academic Advanced Distributed Learning (ADL) Colab (funded by U.S. Department of Education STAR Schools Grant). Created and supported Augmented Reality Games to teach science, and reading. Played by ~800 Middle School students.
Game Designer (2006-2007) Local Games Lab. Academic Advanced Distributed Learning (ADL) Colab (funded by MacArthur Foundation). Created and supported Augmented Reality Games to teach science, math and reading. Played by ~500 Middle School students.
Technical Support (2002-2006) University of Wisconsin - Madison Department of Curriculum and Instruction. Helped with computer and technology problems.
Certified Volunteer American Red Cross Instructor (1998-2004). Taught and certified community members in First Aid and CPR.
Webmaster, Tech Support, and Publications Support (2001-03). University of Wisconsin - Madison Center for Biology Education. Supported Biology Education programs including Summer Science Institute, Summer Research Program, BioLEARN, and the Environmental Health Sciences Center.
BioLEARN Editor (2000-2001). University of Wisconsin - Madison Center for Biology Education. Edited and organized a database of "best -practices" in Biology Education (http://www.wisc.edu/cbe/biolearn/).
Associate Lecturer (1999-2000) University of Wisconsin - Eau Claire Foundations of Education Department. Designed and taught six sections of Computers in Education through blended learning (online and face-to-face), a class to develop practical and theoretical integration of computer technology (both Windows and Macintosh) and the Internet in Education.
Designer and Administrator of Technology Lab and Projects Studio (1998-2000) University of Wisconsin - Eau Claire School of Education. Designed, built and maintained a state-of-the-art computer and technology lab. Hired, trained, and managed 25 graduates and undergraduates. Assisted faculty in curricular integration of lab technology.
Technology Worker for Eau Claire Area School District (1998-2000). Assisted in design and creation of Ethernet network to support computer labs and classrooms in local middle school.
Technical Support (1996-2000) University of Wisconsin - Eau Claire Education Outreach. Maintained computers, server, and network. Designed, built, and maintained web page. Trained and assisted staff in new and efficient use of software. Designed and built database for programs and workshops.
Virtual Museum Designer (1996-2000) Chippewa Valley Virtual Museum. Researched and produced a fully searchable CD and web-based digital multimedia inquiry tool of 800 historic photographs and documents from the Chippewa Valley in Wisconsin. Presentations given at the Learning Community, UWEC's Student Research Day (honorable mention), and the Northwestern Wisconsin Education Association Conference.
Teaching Assistant (1997-98) University of Wisconsin - Eau Claire Foundations of Education Department. Co-taught three sections of Computers in Education.
Composition Lab tutor (1996-97) University of Wisconsin - Eau Claire Department of English. Taught undergraduates to improve writing skills.
Technical Publications Layout Coordinator (1995-96) Honeywell, Minneapolis. Designed and created company standard sheets, trained and supported co-workers in software and hardware use. Did not make land mines.
Outfitter, Trip Leader, and Aid (1987-96) Boundary Waters Canoe Area. Various volunteer positions for Wilderness Inquiry and informal groups. Organized, outfitted, and led canoe trips for first time canoeists. Personal support for disabled on wilderness trips.
Technical Support Engineer (Fall 1994) Southwest Bell, Minneapolis. Provide over 300 fun-filled hours of telephone support for Compaq computers.
Technical Writer (1993-94) University of Wisconsin - Eau Claire Computing and Networking Services. Researched, wrote, edited, and revised hardware and software manuals and newsletter.
Coordinator for Information Programming (Summer 1991) University of Wisconsin - Eau Claire Computing and Networking Services. Developed and presented technology workshops for University faculty and staff. Produced hardware and software manuals. Trained and managed student workers.
Information Processing Consultant (1991-1992) University of Wisconsin - Eau Claire Housing. Hired, trained and managed student workers for eleven residence hall computer labs. Researched, purchased, maintained and troubleshot equipment.
Associate Hall Director (1991) University of Wisconsin - Eau Claire Housing. Managed student workers for an 1100 student residence hall front desk services. Also advised the hall council.
Child Care Worker (1990-91) Eau Claire Academy. Responsible for safety and well being of troubled and abused children. Made a positive difference.
Squire, K.D., Jan, M., Matthews, J., Wagler, M., Martin, J., Devane, B. & Holden, C. (2007). Wherever you go, there you are: The design of local games for learning. In B. Sheldon & D. Wiley (Eds). The design and use of simulation computer games in education, (265-296). Rotterdam, Netherlands: Sense Publishing.
Martin, J. (Under review for 2008). "Gaming the Wild: Developing Augmented Reality Games on Handhelds for a Woods Camp.
American Educational Research Association 2008 Annual Meeting
"Making Games in the Woods: An Unlikely Partnership Connects Kids to Their Environment " Ecological and Environmental Education Special Interest Group. New York, March 24-29, 2008.
American Educational Research Association 2008 Annual Meeting
"Gaming My Community: Kids Designing Local Video Games in and about their Urban Neighborhood" Division C-Learning and Instruction / Section 7: Technology Research. New York, March 24-29, 2008.
The International Congress of Qualitative Inquiry (QI2008)
"Gaming and Reframing Experiences with Place-Based Inquiry" at the University of Illinois at Urbana-Champaign, May 14-17, 2008.
American Educational Research Association 2007 Annual Meeting
"Mapping Stories: Video Games Hit the Trails" Ecological and Environmental Education Special Interest Group. Chicago, April 9-13, 2007.
American Educational Research Association 2007 Annual Meeting
"Wherever You Go, There You Are: Place-Based Augmented Reality Games for Learning" Ecological and Environmental Education Special Interest Group. Chicago, April 9-13, 2007.
The Greenbush: Past, Present, Future. "Greenbush Handheld Augmented Reality Game." Madison, Wisconsin, May 2, 2006.
Under Review for 2008 -- "Restructuring Activity and Place: Augmented Reality Games on Handhelds."
Under Review for 2008 -- "Using Augmented Reality Games on Handhelds to Situate Learning."
Martin, J. (2007). "TechShift: How technology is changing the paradigms of education." University of Wisconsin - Madison. (October 2007).
Martin, J. (2007). "Teaching online learners offline." University of Wisconsin - Madison. (September 2007).
Martin, J. (2006). "Literacy, Technology and Young Adults." Grinnell College (October 6th, 2006).
Games, Learning, and Society Group (2005-present) University of Wisconsin - Madison.
Conference Committee (2005-present) University of Wisconsin - Madison "Games, Learning, and Society" conference held in June. Formatted program, provided tech support.
Faculty Search Committee (2005) University of Wisconsin - Madison Department of Curriculum and Instruction.
Faculty Search Committee (2000) University of Wisconsin - Eau Claire Foundations of Education Department.
School of Education Technology Committee (1999-2000) University of Wisconsin - Eau Claire.
Design and Technology Special Interest Group (2006) American Education Research Association.
Technology, Instruction, Cognition & Learning Special Interest Group (2006) American Education Research Association.
Advanced Technologies and Learning Special Interest Group (2006) American Education Research Association.
Cultural Historical Research Special Interest Group (2006) American Education Research Association.
Informal Learning Environments Research Special Interest Group (2006) American Education Research Association.
Language and Social Processes Special Interest Group (2006) American Education Research Association.
Division G: Social Context of Education (2006) American Education Research Association.
Updated October 2008