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	<title>regardingjohn &#187; Literacy</title>
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		<title>ICQI presentation: Mobile Game Narrative</title>
		<link>http://www.regardingjohn.com/blog/2009/05/22/icqi-presentation-mobile-game-narrative/</link>
		<comments>http://www.regardingjohn.com/blog/2009/05/22/icqi-presentation-mobile-game-narrative/#comments</comments>
		<pubDate>Fri, 22 May 2009 23:15:24 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Literacy]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[tech]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=1167</guid>
		<description><![CDATA[The title was &#8220;New Narratives in Mobile Gaming&#8221; Here&#8217;s the 3.7MB PDFof the presentation I gave for the 2009 International Congress of Qualitative Inquiry. It went well. The audience seemed engaged. In it, I introduced my work in place-based games, explain how the &#8220;Mystery Trip&#8221; game was adapted to fit the structure of a Flying [...]]]></description>
			<content:encoded><![CDATA[<p>The title was &#8220;New Narratives in Mobile Gaming&#8221;</p>
<p>Here&#8217;s the <a href="http://www.regardingjohn.com/blog/wp-content/uploads/2009/05/2009-qi-narrative-in-mobile052209b.pdf">3.7MB PDF</a>of the presentation I gave for the 2009 International Congress of Qualitative Inquiry. It went well. The audience seemed engaged.</p>
<p>In it, I introduced my work in place-based games, explain how the &#8220;Mystery Trip&#8221; game was adapted to fit the structure of a Flying Moose Lodge trip, and what worked in its design — and my theories of why it worked as a place-based mobile game (and how and why mobile games are different from other game genres, as far as the design of their narrative and mechanics are considered).</p>
<p>I think there are some good, but simple points in it. I&#8217;m in the process of developing it into an actual paper&#8230;</p>
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