In summer and Fall of 2012, I was thrilled to be involved in the Situated Learning Award by the Engage program at UW–Madison. I got to assist three instructors in creating and implementing mobile-based Situated Learning activities for their courses. This post examines a case in Environmental Studies, where the instructor and her two graduate students built an elaborate three-role collaborative interactive tour of six buildings on campus where six issues in sustainability that the course covered throughout the semester: electricity, carbon, LEED, Continue reading
In summer and Fall of 2012, I was thrilled to be involved in the Situated Learning Award by the Engage program at UW–Madison. I got to assist three instructors in creating and implementing mobile-based Situated Learning activities for their courses. This post examines a case where the instructor (Tim Frandy) used the ARIS platform (ARIS, 2012) on mobile devices and light augmented reality to supplement in-class activities and investigate place. The activity was designed for the third and fourth week Continue reading
ConsultingwithARISPlace-BasedLearningPBL As you probably know, PBL is Place-Based Learning (similar to PBI), and ARIS is my current platform of choice for for such learning activities. Recently, I wrote a one-page document about ARIS, and this week I began working on a longer guide on what types of activities an instructor might want to create, with examples. Here’s the final PDF. Here’s a draft.
Please share your stories of mobile-enhanced place-based learning with us for our second book! Many format styles for different levels of sharing/participation. Edited by Chris Holden, Seann Dikkers, John Martin, and Breanne Litts We’re writing another book… In the previous volume of MML, we explored a broad variety of mobile learning activities, a variety of tools and methods across the globe. In this installment, we are hoping to make experimentation with mobile in educational settings feel like something anyone can Continue reading
The Games + Learning + Society group is hosting the GLS 9.0 conference on June 12-14. The day before the main conference (Tuesday, June 11), there will be a day-long GLS Playful Learning Summit (formerly known as GLSES) for educators: The Games+Learning+Society 9.0 Conference begins Tuesday, June 11, 2013 at the University of Wisconsin-Madison’s Memorial Union with the Playful Learning programming featuring innovation, inquiry, and imagination in games-based learning. This inaugural Playful Learning Summit promotes professional development opportunities to celebrate Continue reading
I’d like to invite you all to view the Horizon Report webinar. UW-Madison’s own Ryan Martinez and I will be presenting on and discussing Games and Gamification. Click here to register. The Horizon Report in Action: Emerging Technologies Today and Tomorrow Date: March 27, 2013 Time: 12:00 – 1:30 p.m. CST; convert to your time zone Speakers: Malcolm Brown, Director, EDUCAUSE Learning Initiative, EDUCAUSE Veronica Diaz, Associate Director, EDUCAUSE Learning Initiative, EDUCAUSE John Martin, Learning Technologies Consultant, University of Wisconsin-Madison Ryan Martinez, Graduate Student/Instructor, University of Continue reading
I presented this session on Place-Based Learning at the 2011 Educause Midwest Regional Conference on 3-15-11. Description: Educational trends point to a growing need for flexible learning tools that support anyplace, anytime learning. Recent advances in mobile computing present potential avenues for addressing this. Having explored current trends in location-based mobile learning, we will share three projects built on an easy-to-use, open-source augmented reality storytelling platform. The ARIS platform is a mobile application that layers multimedia onto physical locations, using a Continue reading
First, a redirect — let’s take “mobile” out of it and look at the ideals of a Learning Strategy. Then, let’s consider how “mobile” could support that learning strategy. Learning Strategy (Ideal) Comprehensive: Rather than develop a bunch of different systems, one framework that incorporates all aspects of the university would be ideal. Student-centered: If we approach that strategy from the perspective of student learning, we’ll need to recognize and address the fact that “classroom learning” (and much of what Continue reading
I’ve been researching different aspects of GPS-enhanced place-based learning since 2004, and creating mobile, place-based learning games and experiences since 2005. Since meeting with the initial ARIS developers in 2008, and joining the project full-time (2009), I’ve been pushing for easier access and general-use capabilities — to make the entry point as broadly accessible as possible. In 2009, I got a copy of Victoria Rydberg’s Hands On Earth Math and immediately saw that as a worked example of content that could be ported Continue reading
It’s 2011, and yesterday at our #ARISgames.org meeting, the programmers demoed some of the data collection things that they were working on for ARIS v 1.6. It’s like a dream come true. video platform video management video solutionsvideo player In 2006, I lobbied for a web-based version of MIT’s River City Augmented reality editor. ARIS delivered that for me in 2010. video platform video management video solutionsvideo player The idea was that the web offered accessibility to folks who didn’t have Continue reading
One of the things I love about my job is that I get to play with stuff like this. ARIS is moving from virtual reality to real reality. Cool stuff from our programmers!