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Resume

Interests

Throughout my life I’ve investigated and developed modes of expression and learning. As a classroom-based educator and as an informal outdoor teacher my primary interest has been in harnessing technology, cultural narratives, and design in order to create learning environments that challenge people to design and share their own stories.

Education

PhD in Education (2009) University of Wisconsin – Madison. Dissertation examines pedagogical potentials of a game-based learning experience that incorporates design, tools, community, and place.

Masters in Education (2004) University of Wisconsin – Madison. Thesis examined evidence of community-mediation in informal learning through stories, songs, photographs, and film.

Masters in English (1999) University of Wisconsin – Eau Claire. Creative thesis examined the poetic urge and writing influences.

Bachelor of Arts in English (1996) University of Wisconsin – Eau Claire. Coursework included Technical Writing, Book Editing and Publishing, and Technical Writing Internship at university Computer and Networking Services.

Bachelor of Arts in Organizational Communication (1990) University of Wisconsin – Eau Claire. Coursework included Listening, Professional Speaking, Training and Development, Small Group Communication, and Interviewing.

Research Experience

Mobile Learning Researcher (2008-2009). Games + Learning + Society (funded by MacArthur Foundation). Researched recent work in mobile games and learning.

Augmented Reality Game Designer and Re searcher (2006-2008) Local Games Lab. Academic Advanced Distributed Learning (ADL) Colab (funded by U.S. Department of Education STAR Schools grant). Created and supported Augmented Reality Games to teach science, math and reading. Played by ~1000 students.

BioLEARN Editor (2000-2001). University of Wisconsin – Madison Center for Biology Education. Edited and organized a database of “best -practices” in Biology Education (http://www.wisc.edu/cbe/biolearn/).

Teaching Experience

Learning Consultant (2009-present) UW-Madison Learning Technologies and Distance Education. Research and develop technological trends in learning, and assist university instructors in integrating them in their teaching and research. Helped design and develop mobile learning platform and activities.

Wilderness Camp Assistant Director (1993-present) Flying Moose Lodge, East Orland, ME. Developed formal and informal expedition-based learning programs for staff and campers, planned and lead canoeing, hiking, and biking trips. Responsible for the safety and well being of campers.

Associate Lecturer (1999-2000) University of Wisconsin – Eau Claire Foundations of Education Department. Designed and taught six sections of Computers in Education through blended learning (online and face-to-face), a class to develop practical and theoretical integration of instructional technology and multimedia (both Windows and Macintosh) and the Internet in Education.

Teaching Assistant (2007) University of Wisconsin – Madison. Helped Dr. Kurt Squire teach C&I 701 computer Game Design course.

Technical/Design Experience

Designer and Administrator of Technology Lab and Projects Studio (1998-2000) University of Wisconsin – Eau Claire School of Education. Designed, built and maintained a state-of-the-art computer and technology lab. Hired, trained, and managed 25 graduates and undergraduates. Assisted faculty in curricular integration of lab technology.

Virtual Museum Designer (1996-2000) Chippewa Valley Virtual Museum. Researched and produced a fully searchable CD and web-based digital multimedia inquiry tool of 800 historic photographs and documents from the Chippewa Valley in Wisconsin. Presentations given at the Learning Community, UWEC’s Student Research Day (honorable mention), and the Northwestern Wisconsin Education Association Conference.

Tech Support P.A. (2002-2006) University of Wisconsin – Madison Department of Curriculum and Instruction. Helped faculty, staff, and students with computer and technology problems.

Webmaster, Tech Support, and Publications Support (2001-03). University of Wisconsin – Madison Center for Biology Education. Supported Biology Education programs including Summer Science Institute, Summer Research Program, BioLEARN, and the Environmental Health Sciences Center.

Publications

  • Martin, J. (2009). Gaming the Wild: Developing Augmented Reality Games on Handhelds for a Woods Camp. In de Souza e Silva, A & Sutko, D (Eds.). Hybrid Reality Games: Reconfiguring social and urban networks via locative media.
  • Martin, J., Mathews, J., Jan M., Holden, C. (2008) Restructuring Activity and Place: Augmented Reality Games on Handhelds. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
  • Squire, K.D., Jan, M., Matthews, J., Wagler, M., Martin, J., Devane, B. & Holden, C. (2007). Wherever you go, there you are: The design of local games for learning. In B. Sheldon & D. Wiley (Eds). The design and use of simulation computer games in education, (265-296). Rotterdam, Netherlands: Sense Publishing.
  • Squire, K., Mathews, J., Holden, C., Martin, J. Jan, M., Johnson, C., & Wagler, M. (forthcoming). Sick at South Beach. Article submitted to Cognition & Instruction.
  • Jan, M; Mathews, J., Holden, C., Martin, J. (2008). Designing an Augmented Reality Game-based Curriculum. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
  • Mathews, J,. Holden, C., Jan, M,. Martin, J. (2008). Sick at South Shore Beach: A Place-Based Augmented Reality Game as a Framework for Building Evidence-Based Arguments. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
  • Squire, K., Mathews, J., Jan, M., Holden, C., Martin, J. (2008). Designing Place-Based Augmented Reality Games for Literacy. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
  • Jan, M., Squire, K., Martin, J., Holden C., Wagler, M., & Matthews, J. (Living document since July 2007). Saving Lake Wingra. (Augmented reality game design and curriculum available from UW Academic Co-Lab, 222 West Washington Avenue, Suite 470, Madison, WI 53703-2793).
  • Martin, J.G., Martin, J.C., Tlusty R. (1998). The Chippewa Valley Virtual Museum. A student tool for local historical inquiry. Online and CD-ROM versions. University of Wisconsin Eau Claire.

Refereed Conference Presentations

  • Martin J. (2010). Gaming the Outdoors: Motivating Interaction with Place Through Mobile Games. 2010 American Educational Research Association annual meeting in Denver, CO. April 30-May 4, 2010.
  • Martin J. (2010). Using Mobile Games to Develop Identity and Connection to Community and Place.  2010 American Educational Research Association annual meeting in Denver, CO. April 30-May 4, 2010.
  • Martin, J. (2009).  ”Where Boys Can Be Boys: Investigating Cultural Models at a Woods Camp.” Presented  at the American Educational Research Association Annual Meeting. Cultural-Historical Research Special Interest Group. San Diego, April 13-17, 2009.
  • Martin, J. (2008).  ”Into the Woods: Fear, Masculinity, and Video Games Hit the Trail.” Presented  at the National Council for the Social Studies Annual Conference. Houston, Texas. Presented November 14-16, 2008.
  • Martin, J., Mathews, J., Jan, M. (2008).  ”Students Designing Augmented Reality Games.” Presented  at the Games, Learning, and Society 4.0 Conference. Madison, Wisconsin, July 10-11, 2008.
  • Martin, J. Dikkers, S, Mathews, J, Blakesley, C. Gagnon, D.Harris, K. (2008). “A Comparison of Augmented Reality (AR) Platforms.” Presented  at the Games, Learning, and Society 4.0 Conference. Madison, Wisconsin, July 10-11, 2008.
  • Martin, J. (2008). “Making Games in the Woods: An Unlikely Partnership Connects Kids to Their Environment.” Presented  at the American Educational Research Association Annual Meeting, Ecological and Environmental Education Special Interest Group. New York, March 24-29, 2008.
  • Martin, J., Jan, M., Mathews, J. Holden, C. (2008). “Gaming My Community: Kids Designing Local Video Games.” Presented at the American Educational Research Association Annual Meeting. Division C-Learning and Instruction / Section 7: Technology Research. New York, March 24-29, 2008.
  • Martin, J. (2007). “Mapping Stories: Video Games Hit the Trails.” Presented at the American Educational Research Association Annual Meeting. Chicago, April 9-13, 2007.
  • Squire, K.D., Jan, M., Matthews, J., Wagler, M., Martin, J., Devane, B. & Holden, C. (2007). Wherever You Go, There You Are: Place-Based Augmented Reality Games for Learning. Presented at American Educational Research Association Annual Meeting. Chicago, April 9-13, 2007.

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