Interests
Throughout my life I’ve investigated and developed modes of expression and learning. As a classroom-based educator and as an informal outdoor teacher my primary interest has been in harnessing technology, cultural narratives, and design in order to create learning environments that challenge people to design and share their own stories.
Education
PhD in Education (defended May 2009) University of Wisconsin – Madison. Dissertation examines pedagogical potentials of a game-based learning experience that incorporates design, tools, community, and place.
Masters in Education (May 2004) University of Wisconsin – Madison. Thesis examined evidence of community-mediation in informal learning through stories, songs, photographs, and film.
Masters in English (1999) University of Wisconsin – Eau Claire. Creative thesis examined the poetic urge and writing influences.
Bachelor of Arts in English (1996) University of Wisconsin – Eau Claire. Coursework included Technical Writing, Book Editing and Publishing, and Technical Writing Internship at university Computer and Networking Services.
Bachelor of Arts in Organizational Communication (1990) University of Wisconsin – Eau Claire. Coursework included Listening, Professional Speaking, Training and Development, Small Group Communication, and Interviewing.
Research Experience
Mobile Learning Researcher (2008-2009). Games + Learning + Society (funded by MacArthur Foundation). Researched recent work in mobile games and learning for MobileMediaLearning.org.
Augmented Reality Game Designer and Researcher (2006-2008) Local Games Lab. Academic Advanced Distributed Learning (ADL) Colab (funded by U.S. Department of Education STAR Schools grant). Created and supported Augmented Reality Games to teach science, math and reading. Played by ~1000 students.
BioLEARN Editor (2000-2001). University of Wisconsin – Madison Center for Biology Education. Edited and organized a database of “best -practices” in Biology Education (http://www.wisc.edu/cbe/biolearn/).
Teaching Experience
Wilderness Camp Assistant Director (1993-present) Flying Moose Lodge, East Orland, ME. Developed formal and informal expedition-based learning programs for staff and campers, planned and lead canoeing, hiking, and biking trips. Responsible for the safety and well being of campers.
Associate Lecturer (1999-2000) University of Wisconsin – Eau Claire Foundations of Education Department. Designed and taught six sections of Computers in Education through blended learning (online and face-to-face), a class to develop practical and theoretical integration of instructional technology and multimedia (both Windows and Macintosh) and the Internet in Education.
Teaching Assistant (2007) University of Wisconsin – Madison. Helped Dr. Kurt Squire teach C&I 701 computer Game Design course.
Certified Volunteer American Red Cross Instructor (1998-2004). Taught and certified community members in First Aid and CPR. Wilderness First Aid Certificate (2008). Wilderness First Responder planned for Summer 2009.
Teaching Assistant (1997-98) University of Wisconsin – Eau Claire Foundations of Education Department. Co-taught three sections of Computers in Education.
Composition Lab Tutor (1996-97) University of Wisconsin – Eau Claire Department of English. Taught undergraduates to improve writing skills.
Child Care Worker (1990-91) Eau Claire Academy. Responsible for safety and well being of troubled and abused children. Made a positive difference.
Outfitter, Trip Leader, and Aid (1987-96) Boundary Waters Canoe Area. Various volunteer positions for Wilderness Inquiry and informal groups. Organized, outfitted, and led canoe trips for first time canoeists. Personal support for disabled on wilderness trips.
Technical/Design Experience
Designer and Administrator of Technology Lab and Projects Studio (1998-2000) University of Wisconsin – Eau Claire School of Education. Designed, built and maintained a state-of-the-art computer and technology lab. Hired, trained, and managed 25 graduates and undergraduates. Assisted faculty in curricular integration of lab technology.
Virtual Museum Designer (1996-2000) Chippewa Valley Virtual Museum. Researched and produced a fully searchable CD and web-based digital multimedia inquiry tool of 800 historic photographs and documents from the Chippewa Valley in Wisconsin. Presentations given at the Learning Community, UWEC’s Student Research Day (honorable mention), and the Northwestern Wisconsin Education Association Conference.
Tech Support P.A. (2002-2006) University of Wisconsin – Madison Department of Curriculum and Instruction. Helped faculty, staff, and students with computer and technology problems.
Webmaster, Tech Support, and Publications Support (2001-03). University of Wisconsin – Madison Center for Biology Education. Supported Biology Education programs including Summer Science Institute, Summer Research Program, BioLEARN, and the Environmental Health Sciences Center.
Technology Worker for Eau Claire Area School District (1998-2000). Assisted in design and creation of Ethernet network to support computer labs and classrooms in local middle school.
Technical Support (1996-2000) University of Wisconsin – Eau Claire Education Outreach. Maintained computers, server, and network. Designed, built, and maintained web page. Trained and assisted staff in new and efficient use of software. Designed and built database for programs and workshops.
Technical Publications Layout Coordinator (1995-96) Honeywell, Minneapolis. Designed and created company standard sheets, trained and supported co-workers in software and hardware use. Did not make land mines.
Technical Support Engineer (Fall 1994) Southwest Bell, Minneapolis. Provide over 300 fun-filled hours of telephone support for Compaq computers.
Technical Writer (1993-94) University of Wisconsin – Eau Claire Computing and Networking Services. Researched, wrote, edited, and revised hardware and software manuals and newsletter.
Coordinator for Information Programming (Summer 1991) University of Wisconsin – Eau Claire Computing and Networking Services. Developed and presented technology workshops for University faculty and staff. Produced hardware and software manuals. Trained and managed student workers.
Information Processing Consultant (1991-1992) University of Wisconsin – Eau Claire Housing. Hired, trained and managed student workers for eleven residence hall computer labs. Researched, purchased, maintained and troubleshot equipment.
Associate Hall Director (1991) University of Wisconsin – Eau Claire Housing. Managed student workers for an 1100 student residence hall front desk services. Also advised the hall council.
Publications
- Martin, J. (2009). Gaming the Wild: Developing Augmented Reality Games on Handhelds for a Woods Camp. In de Souza e Silva, A & Sutko, D (Eds.). Hybrid Reality Games: Reconfiguring social and urban networks via locative media.
- Martin, J., Mathews, J., Jan M., Holden, C. (2008) Restructuring Activity and Place: Augmented Reality Games on Handhelds. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
- Squire, K.D., Jan, M., Matthews, J., Wagler, M., Martin, J., Devane, B. & Holden, C. (2007). Wherever you go, there you are: The design of local games for learning. In B. Sheldon & D. Wiley (Eds). The design and use of simulation computer games in education, (265-296). Rotterdam, Netherlands: Sense Publishing.
- Squire, K., Mathews, J., Holden, C., Martin, J. Jan, M., Johnson, C., & Wagler, M. (forthcoming). Sick at South Beach. Article submitted to Cognition & Instruction.
- Jan, M; Mathews, J., Holden, C., Martin, J. (2008). Designing an Augmented Reality Game-based Curriculum. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
- Mathews, J,. Holden, C., Jan, M,. Martin, J. (2008). Sick at South Shore Beach: A Place-Based Augmented Reality Game as a Framework for Building Evidence-Based Arguments. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
- Squire, K., Mathews, J., Jan, M., Holden, C., Martin, J. (2008). Designing Place-Based Augmented Reality Games for Literacy. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
- Jan, M., Squire, K., Martin, J., Holden C., Wagler, M., & Matthews, J. (Living document since July 2007). Saving Lake Wingra. (Augmented reality game design and curriculum available from UW Academic Co-Lab, 222 West Washington Avenue, Suite 470, Madison, WI 53703-2793).
- Martin, J.G., Martin, J.C., Tlusty R. (1998). The Chippewa Valley Virtual Museum. A student tool for local historical inquiry. Online and CD-ROM versions. University of Wisconsin Eau Claire.
Refereed Conference Presentations
- Martin, J. (2009). ”Where Boys Can Be Boys: Investigating Cultural Models at a Woods Camp.” Presented at the American Educational Research Association Annual Meeting. Cultural-Historical Research Special Interest Group. San Diego, April 13-17, 2009.
- Martin, J. (2008). ”Into the Woods: Fear, Masculinity, and Video Games Hit the Trail.” Presented at the National Council for the Social Studies Annual Conference. Houston, Texas. Presented November 14-16, 2008.
- Martin, J., Mathews, J., Jan, M. (2008). ”Students Designing Augmented Reality Games.” Presented at the Games, Learning, and Society 4.0 Conference. Madison, Wisconsin, July 10-11, 2008.
- Martin, J. Dikkers, S, Mathews, J, Blakesley, C. Gagnon, D.Harris, K. (2008). “A Comparison of Augmented Reality (AR) Platforms.” Presented at the Games, Learning, and Society 4.0 Conference. Madison, Wisconsin, July 10-11, 2008.
- Martin, J. (2008). “Making Games in the Woods: An Unlikely Partnership Connects Kids to Their Environment.” Presented at the American Educational Research Association Annual Meeting, Ecological and Environmental Education Special Interest Group. New York, March 24-29, 2008.
- Martin, J., Jan, M., Mathews, J. Holden, C. (2008). “Gaming My Community: Kids Designing Local Video Games.” Presented at the American Educational Research Association Annual Meeting. Division C-Learning and Instruction / Section 7: Technology Research. New York, March 24-29, 2008.
- Martin, J. (2007). “Mapping Stories: Video Games Hit the Trails.” Presented at the American Educational Research Association Annual Meeting. Chicago, April 9-13, 2007.
- Squire, K.D., Jan, M., Matthews, J., Wagler, M., Martin, J., Devane, B. & Holden, C. (2007). Wherever You Go, There You Are: Place-Based Augmented Reality Games for Learning. Presented at American Educational Research Association Annual Meeting. Chicago, April 9-13, 2007.
Conference Presentations
- Martin, J. (2009). “New Narrative Models in Mobile Games.” Presented at the International Congress of Qualitative Inquiry. University of Illinois at Urbana-Champaign, May 20-23, 2009.
- Wagler, M., Mathews, J., Martin, J. (2009). “Neighborhood Games.” Presented at the Wisconsin Charter Schools Conference. Wausau, Wisconsin, April 20-21, 2009.
- Martin, J. (2008). Gaming and Reframing Experiences with Place-Based Inquiry. Presented at the International Congress of Qualitative Inquiry. University of Illinois at Urbana-Champaign, May 14-17, 2008.
Invited Speaker
- Martin, J. (2008). ”New technologies for local learning.” Green Charter Schools National Conference. Madison, Wisconsin, Nov. 7-8.
- Martin, J. (2007). “TechShift: How technology is changing the paradigms of education.” University of Wisconsin – Madison. October 16.
- Martin, J. (2007). “Teaching online learners offline.” University of Wisconsin – Madison. September.
- Martin, J. (2006). “Literacy, Technology and Young Adults.” Grinnell College. October 6.
- Martin, J. Jan, M (2006). “Greenbush Handheld Augmented Reality Game.” The Greenbush: Past, Present, Future. Madison, Wisconsin, May 2.
Fellowships and Grants
- Spencer Doctoral Research Program Fellow (2004-2005).
- University of Wisconsin – Madison School of Education Doctoral Research Fellow (affiliated with the Wisconsin Center for Education Research).
- Vilas Travel grant (2008).
- Curriculum & Instruction Travel Grant (2006, 2007).
Service and Affiliations
- Games, Learning, and Society Group (2005-present) University of Wisconsin – Madison.
- Reviewer. Foundations of Digital Games conference (2009).
- Reviewer. International Conference of Learning Sciences (2008).
- Reviewer. Games, Learning, Sciences 4.0 conference (2008).
- American Educational Research Association
- National Council for the Social Studies
- Conference Committee (2005-present) University of Wisconsin – Madison “Games, Learning, and Society” conference 1.0, 2.0, 3.0, 4.0, 5.0. Designed and formatted printed programs, provided tech support.
- Faculty Search Committee (2005) University of Wisconsin – Madison, Department of Curriculum and Instruction.
- Faculty Search Committee (2000) University of Wisconsin – Eau Claire, Foundations of Education Department.
- School of Education Technology Committee (1999-2000) University of Wisconsin – Eau Claire.
- Design and Technology Special Interest Group (2006-2007) American Education Research Association.
- Technology, Instruction, Cognition & Learning Special Interest Group (2006-present) American Education Research Association.
- Advanced Technologies and Learning Special Interest Group (2006-present) American Education Research Association.
- Cultural Historical Research Special Interest Group (2006-present) American Education Research Association.
- Informal Learning Environments Research Special Interest Group (2006-2008) American Education Research Association.
- Language and Social Processes Special Interest Group (2006) American Education Research Association.
- Division G: Social Context of Education (2006-present) American Education Research Association.