Chris Blakesley and I are running a 2-hour Digital Storytelling workshop this afternoon at the GLS-Educator Symposium. If all goes well with my new Google Docs WordPress plugin, a Google Document with resources and examples should show up below… if not, it’s here. I’ll keep it editable by everyone in the world until it gets spammed.
This is one of the most clearly articulated arguments that I’ve heard for incorporating Digital Media Assignments (and other disruptive learner-centered technologies) into learning. And a professional video to boot.
When we talk about games and education, it seems that we’re usually talking about using games as components or tools with which to convey course content in an interactive and engaging format. I’ve always thought that misses the point. It’s like focusing on the vitamins and nutrients in cereal rather than recognizing that it’s the [...]
An interesting blurb by Mary Helen Miller in the Chronicle For Higher Education, on “How Interactive Technology Can Help Minority Students Learn.” The takeaway is that some smart students (the article focuses on “Minority” students, though I suspect it may be a larger set) don’t like being perceived as being smart by their peers, so they don’t [...]
One of my new assigned priorities is to learn to support classroom clickers. It’s very very difficult for me to get behind something that I don’t believe in, like trying to sell a bauble that one feels is not only a rip-off but actually harmful. It’s a question of ethics, and is why I don’t [...]
The Twitter feed was gushing (#elifocus) during the EDCUAUSE event on Mobile, and every time a URL flew by, I opened another tab. I’m still sorting through them 2 weeks later. This one struck me because it demonstrates the mobile is not only for consumption. It can be a fantastic tool for student-created content. Use [...]
Also filed in Academic Technology, Augmented Reality, Design, Interests, Learning, Life, Literacy, Mobile, Place-Based Inquiry, Research, uwcomets, work
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