June 9th, 9-12am
A pre-GLS, half-day gathering on the current and future state of mobile learning, hosted by GLS (UW Madison’s Academic Technology) .
In ever-broadening spheres, people are becoming aware of the game-changing possibilities of mobile learning. While this is not a surprise to those who have already been experimenting with mobile, we believe it’s time [...]
An early morning (6am) flight to New York for the Games for Change conference at the Parsons New School.
I’m presenting on a panel tomorrow with Alex Games, Moses Wolfenstein, and Sean Duncan on developing a Designer Mindset when developing games. I expect to post a write up shortly afterwards.
I’m also looking forward to meeting [...]
Tuesday morning at the 2009 AERA (American Educational Research Association) annual meeting, Kurt Squire, Jim Mathews, and I presented for 45 minutes on using mobile media to make place-based games. Afterwards some folks came up and asked if that presentation were going to be available online. We hadn’t thought about it, but decided that we [...]
Place-based Games in Contested Spaces
Tuesday morning at AERA (The American Educational Research Association’s annual meeting for 2009), Kurt Squire, Jim Mathews, and I presented for 45 minutes on using mobile media to make place-based games. Afterwards some folks came up and asked if that presentation were going to be available online. We hadn’t thought about [...]
Where Do We Go From Here? How to Make an Augmented Reality Game
Check back later this week for slides!
Due to strange circumstances that I don’t fully understand, Jim Mathews and I ended up presenting at this invited speaker session with Kurt. We were one of two groups (other was on Second Life as a tool [...]
I’d always wanted to get the script to the Local Game Lab’s “Saving Lake Wingra” augmented reality (AR) game online so I could refer to it. So here it is.
If you’re not familiar with it, this is the AR game part of a 10-day classroom curriculum that we designed. It is one of a number [...]