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Category Archives: Learning

This might be too broad of a category…

Game Design group

25-Jan-12

Not just video games, game design encompasses all aspects of learning — cognition, reward systems, agency, active role-play, experiential engagement with content, low stakes risk-taking — all in a playful environment. What better way to learn? Mission In the ComETS GAME DESIGN group, we will try to model what we investigate. So, we’ll be doing [...]

Apple iBooks EULA is a Good Thing

24-Jan-12

As a Socialist, and a proponent of public education and free access to knowledge, I’d like to suggest that Apple EULA is essentially saying: “We developed this publishing system (at great cost, no doubt), and are willing to give it away for free to anyone who would like to use it to create and freely [...]

Game Frame for Learning (ARIS)

03-Jan-12

I’ve been researching different aspects of GPS-enhanced place-based learning since 2004, and creating mobile, place-based learning games and experiences since 2005. Since meeting with the initial ARIS developers in 2008, and  joining the project full-time (2009), I’ve been pushing for easier access and general-use capabilities — to make the entry point as broadly accessible as possible. In [...]

GLS 8.0 call for papers

02-Nov-11

The University of Wisconsin-Madison is excited to announce the Games+Learning+ Society (GLS) Conference 8.0 to be held June 13-15, 2012, with preconference activities on June 12 including the GLS Educators Symposium and the inaugural year of the GLS Doctoral Consortium at the Memorial Union on campus. The GLS Conference is the premier event in the [...]

ARIS Design Jam, Oct 17-19

23-Sep-11

Come join us in the Town Center of WID for 3 days of ARIS design!* No experience needed (but we encourage you to play with it ahead of time!) — we will have “how-to” components for those who are new to ARIS or need help designing their first ARIS game. We will also run a series of [...]

Communities and Networks

19-May-11

I was reading “Promoting and assessing value creation in communities and networks: a conceptual framework” (PDF) from Wenger (the “Communities of Practice” guy) and his colleagues, and came across this section on the value, danger, and challenge of communities and networks for learning. Its application to my work is timely as we reassess our goals and priorities, and plan [...]

Marker Music

27-Apr-11

Markermusic.com is one of the coolest place-centric mashups of user production that I’ve seen. Wow. The idea is simply to record a riff based on another riff, ala the famous YouTube video inbflat.net project. Oh here, let me steal their explanation — marker/music is an interactive sound and music map created by Darren Solomon, the students [...]

ARIS Global Game Jam 2011

26-Apr-11

If you’ve not already read about in the Daily Page or on MacArthur’s Digital Media Spotlight, on April 18-20, we held our first “Global” ARIS jam. There were over a hundred participants from Columbia, the Netherlands, and Spain, and the U.S. including folks from the Minnesota Historical Society, 3M, Oregon Middle School, Whitewater Middle School, [...]

Mass Customization in Learning

14-Apr-11

An interesting article, Why Large-Scale Product Customization Is Finally Viable for Business, coming out of Forrester discusses how Mass Customization is the Next Big Thing in industry. But the points made are pervading all aspects of society. Consider this excerpt: Psychologists have determined that an “I Designed It Myself Effect” exists in mass customization, where buyers feel a [...]

Wired for Mobile?

07-Mar-11

Putting aside the generalizations encompassed in the term “digital natives” (e.g. not all kids these days are D.N.s) — check out what many of your students are doing, and are used to. How are we meeting them halfway? This infographic from Voxy encapsulates a slice of it. Via: Voxy Blog

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