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	<title>regardingjohn &#187; Geotagging</title>
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	<link>http://www.regardingjohn.com/blog</link>
	<description>bloggish things</description>
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		<title>Game Frame for Learning (ARIS)</title>
		<link>http://www.regardingjohn.com/blog/game-frame-for-learning-aris/</link>
		<comments>http://www.regardingjohn.com/blog/game-frame-for-learning-aris/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 21:00:45 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Eco]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Interests]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Literacy]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[ARISgames]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2370</guid>
		<description><![CDATA[I&#8217;ve been researching different aspects of GPS-enhanced place-based learning since 2004, and creating mobile, place-based learning games and experiences since 2005. Since meeting with the initial ARIS developers in 2008, and  joining the project full-time (2009), I&#8217;ve been pushing for easier access and general-use capabilities — to make the entry point as broadly accessible as possible. In [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been researching different aspects of GPS-enhanced place-based learning since 2004, and creating mobile, place-based learning games and experiences since 2005. Since meeting with the initial <a href="arisgames.org">ARIS</a> developers in 2008, and  joining the project full-time (2009), I&#8217;ve been pushing for easier access and general-use capabilities — to make the entry point as broadly accessible as possible. In 2009, I got a copy of <a title="Hands On Earth Math" href="http://eeinwisconsin.org/resource/about.aspx?s=96511.0.0.2209">Victoria Rydberg&#8217;s <em>Hands On Earth Math</em></a> and immediately saw that as a worked example of content that could be ported to something like ARIS. For the past year or so, I&#8217;ve been speaking to a number of folks about the general idea of a large-scale data-collection game that has it&#8217;s roots in this idea, we sketched out in Spring 2010:</p>
<div id="attachment_2372" class="wp-caption alignright" style="width: 392px"><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/CommunityGardensNearMe.png" rel="lightbox[2370]"><img class=" wp-image-2372 " style="margin: 5px;" title="CommunityGardensNearMe" src="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/CommunityGardensNearMe.png" alt="" width="382" height="278" /></a><p class="wp-caption-text">Community Gardens near me.</p></div>
<p style="padding-left: 30px;"><strong>Local Food Systems Scenario</strong>: Players locate and map where food comes from in their neighborhood. Dairy farms? Community garden plots? Organic Farms and CSA? Canneries? Egg farms? Beef farms? Cabbage? Cranberries? Orchards? Processing plants?</p>
<p style="padding-left: 30px;"><strong>Play: </strong>In the map to the right, I&#8217;ve outlined in red the community garden plots near me. For going over to them and walking around both sets, I&#8217;d get some points, similar to the UNM game Chris Holden created<a href="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/ARIS-quests.png" rel="lightbox[2370]"><img class="alignleft size-thumbnail wp-image-2373" style="margin: 5px;" title="ARIS quests" src="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/ARIS-quests-150x150.png" alt="" width="150" height="150" /></a>. If I became an expert on the locations of the other community gardens in my city, I&#8217;d earn some sort of badge. If I learned more by interviewing some of the gardeners about what they&#8217;re growing (and why), and sharing that in the game, I&#8217;d earn some further expertise points. I could add restaurants that use local food as well. The game is limited only by what the quests are, and in this game, I can challenge — and accept challenges — from other players, so there really is no limit.</p>
<p>&nbsp;</p>
<p>Basically, I have a notion that if we got together with a few interested peers and students/PAs, we could come up with a really interesting <strong>interdisciplinary</strong> place-based field experience that offered multiple quests at multiple levels of expertise (ala &#8220;I&#8217;ll take Botany for 200, Alex&#8221;) that could be replicated in different areas across the state (and country). Although my initial thoughts center on using ARIS, they only extend as far as using ARIS as a prototyping tool — the actual game might end up in a number of different formats for different technologies.</p>
<p><img class="size-medium wp-image-2374 alignright" style="margin: 5px;" title="ARIS would rock as a prototyping tool for this" src="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/ARIS-small-graphic-300x193.png" alt="" width="300" height="193" /></p>
<p>My goals are these. I&#8217;ve been passionate about place-based/embodied learning for decades, and am now in a position where I&#8217;ve got access to cool folks and cool tools (Google Maps and ARIS, etc.), and a job where I can finally start to coordinate the creation of something amazing that combines them all. My big evil scheme is to get smart  brains in one whiteboard-filled room, and let ideas cross-pollinate. I imagine a large scalable tour/game/field experience with new quests/activities being continually added as they&#8217;re developed.</p>
<p>If we build a structure/frame together, it will be easier to add components individually, as needs/resources arise. And we can recruit players by luring them from other quests (i.e. I&#8217;ve played the Astronomy Quest, and like this activity — maybe I&#8217;ll try out the Ecology Quest to supplement my points!)</p>
<p style="text-align: center;"><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/GameFrame.png" rel="lightbox[2370]"><img class="aligncenter  wp-image-2371" title="GameFrame" src="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/GameFrame.png" alt="" width="651" height="513" /></a></p>
<p style="text-align: left;">I have no doubt that players would quickly find that many skills overlap from discipline to discipline. So if I kicked butt in and really enjoyed a Probability sub-quest in the Botany line of quests, I might want to jump over an rip through some Probability sub-quests in the Language line of quests (e.g. um&#8230; probability of multi-vowel adjacency in billboard ads in Wisconsin?).</p>
]]></content:encoded>
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		<title>ARIS Design Jam, Oct 17-19</title>
		<link>http://www.regardingjohn.com/blog/aris-design-jam-oct-17-19/</link>
		<comments>http://www.regardingjohn.com/blog/aris-design-jam-oct-17-19/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 19:10:47 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[aris]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2329</guid>
		<description><![CDATA[Come join us in the Town Center of WID for 3 days of ARIS design!* No experience needed (but we encourage you to play with it ahead of time!) — we will have &#8220;how-to&#8221; components for those who are new to ARIS or need help designing their first ARIS game. We will also run a series of [...]]]></description>
			<content:encoded><![CDATA[<div><span style="font-family: 'times new roman', serif;">Come join us in the <a href="http://discovery.wisc.edu/">Town Center of WID</a> for 3 days of <a href="http://arisgames.org/" target="_blank">ARIS</a> design!*</span></div>
<div>
<div><span style="font-family: 'times new roman', serif;"><br />
</span></div>
</div>
<div>
<div><span style="font-family: 'times new roman', serif;">No experience needed (but we encourage you to play with it ahead of time!) — we will have &#8220;how-to&#8221; components for those who are new to ARIS or need help designing their first ARIS game. We will also run a series of design challenges that will allow you to experiment with the basic features of the ARIS-platform.</span></div>
</div>
<div>
<div><span style="font-family: 'times new roman', serif;"> </span></div>
</div>
<div><span style="font-family: 'times new roman', serif;"><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/09/ARISgamesorg-jam-pic.png" rel="lightbox[2329]"><img class="aligncenter size-full wp-image-2343" title="ARISgamesorg-jam-pic" src="http://www.regardingjohn.com/blog/wp-content/uploads/2011/09/ARISgamesorg-jam-pic.png" alt="" width="862" height="359" /></a><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/09/ARIS-poster-small1.png" rel="lightbox[2329]"><br />
</a><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/09/ARIS-poster-small.png" rel="lightbox[2329]"><br />
</a>We&#8217;ll set up a fun, low-pressure atmosphere for you to focus on creating different aspects of an ARIS game. Would you like your game to contain mini games that include Data Collection? Trading? Running? &#8220;Battle&#8221;? Photography? Crafting? Want to include QR codes? Gyroscope-controlled Panoramic images? </span></div>
<div><span style="font-family: 'times new roman', serif;"><br />
</span></div>
<div><span style="font-family: 'times new roman', serif;">Or maybe you just want to improve your skills in creating dialogs, conversations, quests and requirements?</span></div>
<div><span style="font-family: 'times new roman', serif;"><br />
</span></div>
<div><span style="font-family: 'times new roman', serif;">Bring your ideas and ARIS projects for 3 days of focused exploration. The current rough itinerary is in the table below.</span></div>
<div><span style="font-family: 'times new roman', serif;"><br />
</span></div>
<div>
<table>
<colgroup>
<col width="49" />
<col width="183" />
<col width="193" />
<col width="199" /></colgroup>
<tbody>
<tr>
<td></td>
<td>
<p dir="ltr">Monday, Oct. 17</p>
</td>
<td>
<p dir="ltr">Tuesday, Oct. 18</p>
</td>
<td>
<p dir="ltr">Wednesday, Oct. 19</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">9am</p>
</td>
<td>
<p dir="ltr">Welcome (~30 min)</p>
</td>
<td>
<p dir="ltr">Check-in (~30 min)</p>
</td>
<td>
<p dir="ltr">Check-in (~30 min)</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">10am</p>
</td>
<td>
<p dir="ltr">Everyone does a simple<br />
Design Challenge (2 hours)</p>
</td>
<td>
<p dir="ltr">Design Challenge: Choose from DC sheet (2 hours)</p>
</td>
<td>
<p dir="ltr">Design Challenge: Choose from DC sheet (2 hours)</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">noon</p>
</td>
<td>
<p dir="ltr">LUNCH (1 hour)</p>
</td>
<td>
<p dir="ltr">LUNCH (1 hour)</p>
</td>
<td>
<p dir="ltr">LUNCH (1 hour)</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">1pm</p>
</td>
<td>
<p dir="ltr">Share (30 min)</p>
</td>
<td>
<p dir="ltr">Share (30 min)</p>
</td>
<td>
<p dir="ltr">Finish and Document your Jam (1:30 hour)</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">1:30pm</p>
</td>
<td>
<p dir="ltr">Workshop or independent work (2+ hours)</p>
</td>
<td>
<p dir="ltr">Workshop or independent work (2+ hours)</p>
</td>
<td>
<p dir="ltr">Final Summary Slideshow (1 hour)</p>
</td>
</tr>
</tbody>
</table>
</div>
<div><span style="font-family: 'times new roman', serif;"><br />
</span></div>
<div><span style="font-family: 'times new roman', serif;">*Can&#8217;t make it to Madison but still want to be involved? Email us and we&#8217;ll set up an Adobe Connect account so you can videoconference in to join us!</span></div>
]]></content:encoded>
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		<title>2005 GeoAnnotation</title>
		<link>http://www.regardingjohn.com/blog/2005-geoannotation/</link>
		<comments>http://www.regardingjohn.com/blog/2005-geoannotation/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 18:12:48 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[aris]]></category>
		<category><![CDATA[ARISgames]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2318</guid>
		<description><![CDATA[It&#8217;s 2011, and yesterday at our #ARISgames.org meeting, the programmers demoed some of the data collection things that they were working on for ARIS v 1.6. It&#8217;s like a dream come true. video platform video management video solutionsvideo player In 2006, I lobbied for a web-based version of MIT&#8217;s River City Augmented reality editor. ARIS delivered [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s 2011, and yesterday at our #<a href="arisgames.org">ARISgames.org</a> meeting, the programmers demoed some of the data collection things that they were working on for ARIS v 1.6.</p>
<p>It&#8217;s like a dream come true.</p>
<p><object id="kaltura_player" width="480" height="390" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowNetworking" value="all" /><param name="allowScriptAccess" value="always" /><param name="flashVars" value="&amp;{FLAVOR}" /><param name="src" value="http://www.kaltura.com/index.php/kwidget/wid/_408311/uiconf_id/2686111/entry_id/0_usgpk9rq" /><param name="allowfullscreen" value="true" /><param name="allownetworking" value="all" /><param name="allowscriptaccess" value="always" /><param name="flashvars" value="&amp;{FLAVOR}" /><embed id="kaltura_player" width="480" height="390" type="application/x-shockwave-flash" src="http://www.kaltura.com/index.php/kwidget/wid/_408311/uiconf_id/2686111/entry_id/0_usgpk9rq" allowFullScreen="true" allowNetworking="all" allowScriptAccess="always" flashVars="&amp;{FLAVOR}" allowfullscreen="true" allownetworking="all" allowscriptaccess="always" flashvars="&amp;{FLAVOR}" /><a href="http://corp.kaltura.com">video platform</a> <a href="http://corp.kaltura.com/technology/video_management">video management</a> <a href="http://corp.kaltura.com/solutions/overview">video solutions</a><a href="http://corp.kaltura.com/technology/video_player">video player</a> </object></p>
<p>In 2006, I lobbied for a web-based version of MIT&#8217;s River City Augmented reality editor. ARIS delivered that for me in 2010.</p>
<p><object id="kaltura_player" width="480" height="390" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowNetworking" value="all" /><param name="allowScriptAccess" value="always" /><param name="flashVars" value="&amp;{FLAVOR}" /><param name="src" value="http://www.kaltura.com/index.php/kwidget/wid/_408311/uiconf_id/2686111/entry_id/0_ns60ujjo" /><param name="allowfullscreen" value="true" /><param name="allownetworking" value="all" /><param name="allowscriptaccess" value="always" /><param name="flashvars" value="&amp;{FLAVOR}" /><embed id="kaltura_player" width="480" height="390" type="application/x-shockwave-flash" src="http://www.kaltura.com/index.php/kwidget/wid/_408311/uiconf_id/2686111/entry_id/0_ns60ujjo" allowFullScreen="true" allowNetworking="all" allowScriptAccess="always" flashVars="&amp;{FLAVOR}" allowfullscreen="true" allownetworking="all" allowscriptaccess="always" flashvars="&amp;{FLAVOR}" /><a href="http://corp.kaltura.com">video platform</a> <a href="http://corp.kaltura.com/technology/video_management">video management</a> <a href="http://corp.kaltura.com/solutions/overview">video solutions</a><a href="http://corp.kaltura.com/technology/video_player">video player</a> </object></p>
<p>The idea was that the web offered accessibility to folks who didn&#8217;t have smartphones — folks like teachers and their students. A web-based editor would allow classrooms to engage in place-based design. I used the few projects we had started at the time as examples of the type of projects that could be done by students.<br />
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<p>We&#8217;ve reached that point, and with ARIS v1.6, I think we&#8217;ll begin engaging in some massive exploration of GeoAnnotation and Data-collection.</p>
<p>Good times a-coming!</p>
]]></content:encoded>
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		<title>ARIS, an Arduino board, and a gong.</title>
		<link>http://www.regardingjohn.com/blog/aris-an-arduino-board-and-a-gong/</link>
		<comments>http://www.regardingjohn.com/blog/aris-an-arduino-board-and-a-gong/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 16:38:29 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[aris]]></category>
		<category><![CDATA[ARISgames]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2281</guid>
		<description><![CDATA[One of the things I love about my job is that I get to play with stuff like this. ARIS is moving from virtual reality to real reality. Cool stuff from our programmers!]]></description>
			<content:encoded><![CDATA[<p>One of the things I love about my job is that I get to play with stuff like this. ARIS is moving from virtual reality to real reality. Cool stuff from our programmers!</p>
<p><iframe src="http://www.youtube.com/embed/qfZfkVqoHGA" frameborder="0" width="320" height="480"></iframe></p>
]]></content:encoded>
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		<title>ARIS Global Game Jam 2011</title>
		<link>http://www.regardingjohn.com/blog/aris-global-game-jam-2011/</link>
		<comments>http://www.regardingjohn.com/blog/aris-global-game-jam-2011/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 21:29:21 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[uwcomets]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2231</guid>
		<description><![CDATA[If you&#8217;ve not already read about in the Daily Page or on MacArthur&#8217;s Digital Media Spotlight, on April 18-20, we held our first &#8220;Global&#8221; ARIS jam. There were over a hundred participants from Columbia, the Netherlands, and Spain, and the U.S. including folks from the Minnesota Historical Society, 3M, Oregon Middle School, Whitewater Middle School, [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2232" class="wp-caption alignright" style="width: 240px"><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/04/SorCheesi-splash.png" rel="lightbox[2231]"><img class="size-medium wp-image-2232" title="SorCheesi splash" src="http://www.regardingjohn.com/blog/wp-content/uploads/2011/04/SorCheesi-splash-230x300.png" alt="" width="230" height="300" /></a><p class="wp-caption-text">It&#39;s Sorry and Parcheesi played outside as fast as you can run!</p></div>
<p>If you&#8217;ve not already read about in the <a title="Isthmus's coverage" href="http://www.isthmus.com/daily/article.php?article=33225">Daily Page</a> or on <a href="http://spotlight.macfound.org/blog/entry/designing-the-future-of-mobile-learning-at-the-aris-global-game-jam/">MacArthur&#8217;s Digital Media Spotlight</a>, on April 18-20, we held our first <a title="our official AGGJ page" href="http://arisgames.org/global-game-jam-2011/">&#8220;Global&#8221; ARIS jam</a>. There were over a hundred participants from Columbia, the Netherlands, and Spain, and the U.S. including folks from the Minnesota Historical Society, 3M, Oregon Middle School, Whitewater Middle School, Oconomowoc School District, Middleton Alternative Senior High, University of New Mexico Albuquerque, <a title="press on their event" href="http://www.unco.edu/news/spotlights.asp?ID=671">University of Northern Colorado</a>, <a href="http://www.library.illinois.edu/gaming/events.html">University of Illinois Urbana-Champaign</a>, Parsons The New School of Design, <a title="link to their ARIS project" href="http://arisgamesinspain.blogspot.com/p/game.html">University of Murcia</a>, consultants from <a title="their site" href="http://teambuildingandtraining.com/">WiseGuys</a> and <a title="their site" href="http://ideamonkeyinc.com/">IdeaMonkey Inc</a>. And in the ensuing 50 hours of work, folks created 127 games (not counting the ones we made in the workshop!).</p>
<p>Pretty Cool, huh?</p>
<p>I held four ARIS workshops in that time. One for the opening group and three for high school and university classes that dropped by. Between teaching workshops and roaming the <em><strong>amazing</strong></em> Wisconsin Idea room in the UW-Madison Education building (thanks for hosting, SoE!!) helping participants work through design logic, I was only able to make one game ———&gt;&gt;&gt;&gt;</p>
<div id="attachment_2233" class="wp-caption alignleft" style="width: 310px"><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/04/ARISJamChatwindow.png" rel="lightbox[2231]"><img class="size-medium wp-image-2233" title="ARISJamChatwindow" src="http://www.regardingjohn.com/blog/wp-content/uploads/2011/04/ARISJamChatwindow-300x195.png" alt="" width="300" height="195" /></a><p class="wp-caption-text">Adobe Connect slogged whenever we had more than 9-10 feeds.</p></div>
<p>Nonetheless, we were mentally and physically exhausted afterwards, and we learned a whole lot about creating interactive place-based experiences for learning through play.</p>
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		<title>2011 Horizon Report</title>
		<link>http://www.regardingjohn.com/blog/2011-horizon-report/</link>
		<comments>http://www.regardingjohn.com/blog/2011-horizon-report/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 17:19:39 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Literacy]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2196</guid>
		<description><![CDATA[The new Horizon Report has been out for a few days. The Six Technologies are no surprise to those of us who have been advocating and developing mobile learning practices and tools. They are: mobile computing open content electronic books simple augmented reality gesture-based computing visual data analysis If these look at all familiar, it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/02/2010-Horizon-Cover-320.jpg" rel="lightbox[2196]"><img class="alignright size-full wp-image-2204" title="2010-Horizon-Cover-320" src="http://www.regardingjohn.com/blog/wp-content/uploads/2011/02/2010-Horizon-Cover-320.jpg" alt="" width="263" height="320" /></a>The<a href="http://wp.nmc.org/horizon2010/"> new Horizon Report</a> has been out for a few days.</p>
<p><a href="http://wp.nmc.org/horizon2010/chapters/technologies/"> The Six Technologies</a> are no surprise to those of us who have been advocating and developing mobile learning practices and tools. They are:</p>
<ol>
<li>mobile computing</li>
<li>open content</li>
<li>electronic books</li>
<li>simple augmented reality</li>
<li>gesture-based computing</li>
<li>visual data analysis</li>
</ol>
<p>If these look at all familiar, it may be because you are already using them via your smartphone. They are all  fiercely personal, socially connecting, and deeply embodied. The iPhone and iPad has ushered in an era of apps that take advantage of the geo-locative technologies, brilliant displays, touch screen and accelerometers of these devices to make many of the items listed already either mainstream or nearly-so — highlighted in popular &#8220;near-future&#8221; media representations.</p>
<p>What they do no explicitly mention, but what is implicit in the current uses of many on this list is <strong>games</strong>. Mobile games are huge, often rely on complex visual data analysis and gesture-based input.</p>
<p>I&#8217;ll be adding more commentary to this as I have time.</p>
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		<title>Rhoten on Digital Learners</title>
		<link>http://www.regardingjohn.com/blog/1472/</link>
		<comments>http://www.regardingjohn.com/blog/1472/#comments</comments>
		<pubDate>Mon, 10 May 2010 20:56:02 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Geotagging]]></category>
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		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=1472</guid>
		<description><![CDATA[This is one of the most clearly articulated arguments that I&#8217;ve heard for incorporating Digital Media Assignments (and other disruptive learner-centered technologies) into learning. And a professional video to boot. Diana Rhoten, of Startl, speaks of the need to cater to the learning demands of the current generation of learners who, she argues, are following [...]]]></description>
			<content:encoded><![CDATA[<p>This is one of the most clearly articulated arguments that I&#8217;ve heard for incorporating Digital Media Assignments (and other disruptive learner-centered technologies) into learning. And a professional video to boot.</p>
<p style="text-align: center;"><img style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNzM1MjM2OTc3MjEmcHQ9MTI3MzUyMzcwMjAyNSZwPTE5ODY4MSZkPXNmZXRhdGZvemsmZz*yJm89YjNhNTA4YWZm/OTE4NGZjOTlmODYzNWNjZGIwYmYzZTEmb2Y9MA==.gif" border="0" alt="" width="0" height="0" /></p>
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</p>
<p style="text-align: left;"><span id="more-1472"></span>Diana Rhoten, of <a href="http://startl.org/">Startl</a>, speaks of the need to cater to the learning demands of the current generation of learners who, she argues, are following &#8220;Interest-driven Learning&#8221; — achievable now, and driven by the creation of an unprecedented technical infrastructure. Kids now prefer to follow a learning path of consumption, production, and participation. It starts by finding their interest and coaching them through their development of it. Although Rhoten focuses on younger kids than we find in higher education, much of what she says applies to the demographics that we serve. Indeed, higher education (and programs such as <a href="http://engage.wisc.edu/dma/index.html">UW-Madison&#8217;s Digital Media Assignments</a>) may be a grand testing ground for this, due to our demographic of already &#8220;plugged-in&#8221; students — an exceptionally large population of tech owners/users compared to the under-12 set that Rhoten works with.</p>
<p style="text-align: left;">It&#8217;s a beautiful video. Watch it and let me know if you think it makes sense.</p>
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		<title>Mobile Learning</title>
		<link>http://www.regardingjohn.com/blog/mobile-learning/</link>
		<comments>http://www.regardingjohn.com/blog/mobile-learning/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 20:59:06 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Games]]></category>
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		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Literacy]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[uwcomets]]></category>
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		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=1459</guid>
		<description><![CDATA[Yesterday I presented to the University of Wisconsin System&#8217;s Learning Technology Development Council on Mobile Learning, and how the university-style of instruction must change to adapt to the style of learning that mobile technologies have made common-place. A few key points: With 24/7 access to trusted sources of information in their pockets, students no longer need to [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday I presented to the University of Wisconsin System&#8217;s <a href="http://www.uwsa.edu/olit/ltdc/">Learning Technology Development Council</a> on Mobile Learning, and how the university-style of instruction must change to adapt to the style of learning that mobile technologies have made common-place. A few key points:</p>
<ul>
<li>With 24/7 access to trusted sources of information in their pockets, students no longer need to have information imparted to them. Instead, they need teachers to help them 
<ul>
<li><em><strong>filter</strong></em> out the good from the bad (determine quality)</li>
<li>see the <em><strong>relevance</strong></em> of the good to their lives (determine value)</li>
<li>learn how to <em><strong>apply</strong></em> the good, relevant information to solve problems</li>
</ul>
</li>
<li>This requires a significant shift (disruption) in the nature of instruction that will make the disruption of having people surf, Facebook, and Tweet in class seem like small potatoes.</li>
<li>Of all the learning technologies that we can use, the ones students already value and are experts with (phones) seems like a no-brainer to embrace.</li>
</ul>
<div id="__ss_3807476" style="width: 100%;"><strong><span style="font-weight: normal;">As requested and promised, here are my slides:</span><span style="font-weight: normal;"><span style="font-weight: normal;"> </span></span><a title="Mobile Learning" href="http://www.slideshare.net/regardingjohn/mobile-learning-3807476"><span style="font-weight: normal;">Mobile Learning</span></a><span style="font-weight: normal;">. I&#8217;ve included a rough approximation of what I said in the notes for each slide, but you have to view it on the Slideshare site and click on the &#8220;Notes for Slide 1&#8243; tab to see them (until I figure a better way of presenting them&#8230;)</span></strong></div>
<div style="width: 100%; text-align: center;"><strong> </strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=ltdc042110-reduced-100421151807-phpapp02&amp;stripped_title=mobile-learning-3807476" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=ltdc042110-reduced-100421151807-phpapp02&amp;stripped_title=mobile-learning-3807476" allowscriptaccess="always" allowfullscreen="true"></embed></object>
</div>
<p><br class="spacer_" /></p>
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		<title>New Model for Schooling</title>
		<link>http://www.regardingjohn.com/blog/new-model-for-schooling/</link>
		<comments>http://www.regardingjohn.com/blog/new-model-for-schooling/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 20:28:32 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=1456</guid>
		<description><![CDATA[At the Showcase 2010 lunch, I heard that UW-Madison is looking (and has the support of administration) for innovative ideas to create and implement idea-sharing and interdisciplinary connections — ones that encourage entire campus buy-in. Especially since this is in line with the Wisconsin Idea that asks us to reach beyond the walls of the classroom to [...]]]></description>
			<content:encoded><![CDATA[<p>At the <a title="Showcase 2010 at UW-Madison" href="http://quality.wisc.edu/383.htm">Showcase 2010</a> lunch, I heard that UW-Madison is looking (and has the support of administration) for innovative ideas to create and implement idea-sharing and interdisciplinary connections — ones that encourage entire campus buy-in. Especially since this is in line with the <a title="Go beyond Academics" href="http://www.wisconsinidea.wisc.edu/">Wisconsin Idea</a> that asks us to reach beyond the walls of the classroom to the greater community. Right? So&#8230;</p>
<p><strong>SITUATION</strong>: Given the increased saturation of smart phones on campus, and the popularity of location-aware and/or social interactive experiences like <a href="http://foursquare.com">foursquare.com</a>, <a href="twitter.com">Twitter</a>, <a href="http://local.google.com/">Google Local</a>, <a href="Facebook.com">Facebook</a>, <a href="http://answers.yahoo.com/">Yahoo Answers</a>, <a href="http://www.uie.com/articles/magicbehindamazon/">Amazon review &#8220;helpful&#8221; votes</a>, <a href="http://www.glsconference.org/2010/">video games</a>, etc. Additionally, our campus population and surrounding community are both embracing these tools — indeed, there are 5 billion mobile phones in use in the world now, and smart phones are on their way to becoming the standard.</p>
<p><strong>PROPOSAL</strong>: Let&#8217;s create a campus/community experience that breaks down disciplines and allows interaction according to location. In it&#8217;s simplest form, I am proposing a location-based virtual suggestion box where folks can leave ideas wherever they are on campus, without finding the office/email/&#8221;right person&#8221; to leave them with.</p>
<p><strong>SCENARIO</strong>: Here&#8217;s how it could work: Beth spends time in Grainger and Science Hall. She sees something happening in Grainger all the time that she thinks would be great in Science Hall. The building manager of Science Hall doesn&#8217;t go to Grainger (I&#8217;m making this up, please forgive assumptions), so has no idea of what Grainger is doing. Beth opens her location-aware smartphone web-app when she&#8217;s in Science Hall and writes the suggestion. It automatically appears to others who are in Science Hall (and running the app), and gets &#8220;pushed&#8221; to the building manager (or whoever is &#8220;managing&#8221; whatever part of campus is pinged). Other users can vote on the suggestion. Beth gets a point for every up vote, and the votes also suggest (to some extent) to the building manager how good of an idea others think it is. The points can be used like Green Stamps (remember those?) for UW gear and ice cream as a way to encourage participation in this campus-wide endeavor.</p>
<p><strong>EXPANSION</strong>: If we want to go whole hog on this, we&#8217;d could expand beyond location to more of a social game and peer academic counseling game/experience where students advise each other and vote on the usefulness of their advice; they level up in different areas accordingly as they get more votes of confidence (essentially grading each other); they develop areas of expertise and differentiation; they might even be able able to earn points in different areas (service, academics, community, wellness, eco, etc.) and are motivated to participate not only with UW Green Stamps (or maybe that&#8217;s just for non-students), but also because these points/levels can be demonstrated at graduation in their portfolio and permanent record.</p>
<p><strong>BENEFITS/RISKS</strong>: This is ultimately a proposal to significantly change the way school is done. We could take this as far as the Board of Regents allow us and be a model for a new type of school. It&#8217;s innovative, but mimics much of life online, so is intuitive/natural to many of our students. It respects and deeply integrates the Wisconsin Idea&#8217;s connection to community (especially if expanded beyond campus). It takes advantage of new learning opportunities through mobile devices, and is certain to attract national and international attention.</p>
<p><strong>NEXT STEPS</strong>: We have the technology to do this right now. The <a title="Augmented Reality and Interactive Storytelling" href="http://arisgames.org">ARIS</a> mobile platform being developed in Academic Technology is a grand prototype. I&#8217;d love to discuss this, or other location-aware ideas for teaching, learning, and community-building on campus.</p>
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		<title>Campus as Game</title>
		<link>http://www.regardingjohn.com/blog/campus-as-game/</link>
		<comments>http://www.regardingjohn.com/blog/campus-as-game/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 20:39:43 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
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		<category><![CDATA[Community]]></category>
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		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=1434</guid>
		<description><![CDATA[In a previous post, I talked about Lee Sheldon&#8217;s course at IU, that&#8217;s structured as a game, with its integration of game-like components (students leveling up, etc.). I was talking to a colleague about the addictive nature of Foursquare (although I&#8217;m lacking an overly addictive personality), and the lure of becoming &#8220;Mayor&#8221; of someplace, and [...]]]></description>
			<content:encoded><![CDATA[<p>In a previous post, I talked about Lee Sheldon&#8217;s course at IU, that&#8217;s structured as a game, with its integration of game-like components (students leveling up, etc.).</p>
<p>I was talking to a colleague about the addictive nature of <a href="http://foursquare.com/user/-600343">Foursquare</a> (although I&#8217;m lacking an overly addictive personality), and the lure of becoming &#8220;Mayor&#8221; of someplace, and how that&#8217;s good for the place, and adds a sense of belonging to the player (&#8220;you wanna go where everybody knows your name&#8230;&#8221;)</p>
<p>Then I saw this article about the <a title="Why Is Every App A Game? The Badgeification Of The Internet" href="http://thenextweb.com/apps/2010/03/22/app-game-badgeification-internet/">Badgeification of the Internet</a>, and thought it wouldn&#8217;t be too hard to do this even at the University level in an informal manner as well as a formal manner. The thing is that (generally speaking) we like to teach each other; we like to help others; we like to be looked at experts, and are all have islands of expertise (Crowley and Jacobs, 2002) in <em>something</em>. So, why not feed that desire to be part of a community, AND the desire to play, AND the desire to share (show and tell), by making a sharing game about campus and higher education?</p>
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