Our TechTrends article is now online — soon to be in better newsstands and libraries across the globe! Sadly, the title isn’t quite what it should be. What it should be is: Participatory Scaling of Augmented Reality Learning through Local Games Authors: John Martin, Seann Dikkers, Kurt Squire, David Gagnon Abstract: The proliferation of broadband mobile devices, which many students bring to school with them as mobile phones, makes the widespread adoption of AR pedagogies a possibility, but pedagogical, distribution, and training models Continue reading
SIFTR.ORG You may have heard of, or used ARIS, the iOS place-based activity platform. I would like to introduce its simpler sibling — Siftr.org — a cross-platform, web-based, mobile and desktop, interactive crowd-sourcing map that the Mobile Learning Incubator built for the Year of Innovation. One of my personal goals in pursuing the opportunity to build it was to create a place-based education tool that instructors can employ to harness creativity, collaboration, and peer-to-peer knowledge construction by all of their Continue reading
How are you using Twitter for teaching and learning? This fall I am teaching a tech-enhanced Wisconsin Experience (#wiexp) seminar, and Twitter sort of embodies “tech-enhanced” (in a disembodied way), so I’m going to require that they open a twitter account, and each week we’ll be using it (with hashtags) to share things. The idea behind this is to get you to explore and share. We learn new stuff every day that helps us get through our days more comfortably, more efficiently, Continue reading
Folks from AERA were asking how to get started with ARIS. While we’ll be running a workshop at GLS, there are easier ways. For example, there videos on YouTube, made by awesome people, that can demo the platform and step new users through the process of making a game, as well as videos that showcase some implementations and ideas for it. Here’s a YouTube Playlist of them: What’s in the playlist? Authoring Basic ARIS Objects (note: new address for editor: arisgames.org/editor) Continue reading
ConsultingwithARISPlace-BasedLearningPBL As you probably know, PBL is Place-Based Learning (similar to PBI), and ARIS is my current platform of choice for for such learning activities. Recently, I wrote a one-page document about ARIS, and this week I began working on a longer guide on what types of activities an instructor might want to create, with examples. Here’s the final PDF. Here’s a draft.
I recently created a one-page document (443k pdf) describing what ARIS is, and how it can be used for teaching and learning. Here’s the blog version of it: ARISgames.org ARIS is not a game, but a free and open-source game authoring platform. It consists of a web-based game authoring tool, an iOS client app for players to interact with games, and a server running in a cloud-based environment. Players can look for games near their current location, by popularity, or by Continue reading
The Games + Learning + Society group is hosting the GLS 9.0 conference on June 12-14. The day before the main conference (Tuesday, June 11), there will be a day-long GLS Playful Learning Summit (formerly known as GLSES) for educators: The Games+Learning+Society 9.0 Conference begins Tuesday, June 11, 2013 at the University of Wisconsin-Madison’s Memorial Union with the Playful Learning programming featuring innovation, inquiry, and imagination in games-based learning. This inaugural Playful Learning Summit promotes professional development opportunities to celebrate Continue reading
I presented this session on Place-Based Learning at the 2011 Educause Midwest Regional Conference on 3-15-11. Description: Educational trends point to a growing need for flexible learning tools that support anyplace, anytime learning. Recent advances in mobile computing present potential avenues for addressing this. Having explored current trends in location-based mobile learning, we will share three projects built on an easy-to-use, open-source augmented reality storytelling platform. The ARIS platform is a mobile application that layers multimedia onto physical locations, using a Continue reading
I’m stealing this directly from my colleague, Jim Mathews, published on the Macarthur Spotlight blog. 4.20.12 | Guest author Jim Mathews is a teacher at Middleton Alternative Senior High School in Middleton, Wisc., and a UW graduate student. Mathews is one of the designers of Augmented Reality and Interactive Storytelling (ARIS), a new augmented reality platform for the iPhone. The following is excerpted from a chapter he co-authored with Mark Wagler, “Up River: Place, Ethnography, and Design in the St. Continue reading
I’ve been researching different aspects of GPS-enhanced place-based learning since 2004, and creating mobile, place-based learning games and experiences since 2005. Since meeting with the initial ARIS developers in 2008, and joining the project full-time (2009), I’ve been pushing for easier access and general-use capabilities — to make the entry point as broadly accessible as possible. In 2009, I got a copy of Victoria Rydberg’s Hands On Earth Math and immediately saw that as a worked example of content that could be ported Continue reading
Come join us in the Town Center of WID for 3 days of ARIS design!* No experience needed (but we encourage you to play with it ahead of time!) — we will have “how-to” components for those who are new to ARIS or need help designing their first ARIS game. We will also run a series of design challenges that will allow you to experiment with the basic features of the ARIS-platform. We’ll set up a fun, low-pressure atmosphere for you Continue reading
It’s 2011, and yesterday at our #ARISgames.org meeting, the programmers demoed some of the data collection things that they were working on for ARIS v 1.6. It’s like a dream come true. video platform video management video solutionsvideo player In 2006, I lobbied for a web-based version of MIT’s River City Augmented reality editor. ARIS delivered that for me in 2010. video platform video management video solutionsvideo player The idea was that the web offered accessibility to folks who didn’t have Continue reading
One of the things I love about my job is that I get to play with stuff like this. ARIS is moving from virtual reality to real reality. Cool stuff from our programmers!
If you’ve not already read about in the Daily Page or on MacArthur’s Digital Media Spotlight, on April 18-20, we held our first “Global” ARIS jam. There were over a hundred participants from Columbia, the Netherlands, and Spain, and the U.S. including folks from the Minnesota Historical Society, 3M, Oregon Middle School, Whitewater Middle School, Oconomowoc School District, Middleton Alternative Senior High, University of New Mexico Albuquerque, University of Northern Colorado, University of Illinois Urbana-Champaign, Parsons The New School of Design, University Continue reading
The new Horizon Report has been out for a few days. The Six Technologies are no surprise to those of us who have been advocating and developing mobile learning practices and tools. They are: mobile computing open content electronic books simple augmented reality gesture-based computing visual data analysis If these look at all familiar, it may be because you are already using them via your smartphone. They are all fiercely personal, socially connecting, and deeply embodied. The iPhone and iPad has Continue reading
This is one of the most clearly articulated arguments that I’ve heard for incorporating Digital Media Assignments (and other disruptive learner-centered technologies) into learning. And a professional video to boot.
Yesterday I presented to the University of Wisconsin System’s Learning Technology Development Council on Mobile Learning, and how the university-style of instruction must change to adapt to the style of learning that mobile technologies have made common-place. A few key points: With 24/7 access to trusted sources of information in their pockets, students no longer need to have information imparted to them. Instead, they need teachers to help them filter out the good from the bad (determine quality) see the relevance of Continue reading