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Category Archives: Games

Wired for Mobile?

07-Mar-11

Putting aside the generalizations encompassed in the term “digital natives” (e.g. not all kids these days are D.N.s) — check out what many of your students are doing, and are used to. How are we meeting them halfway? This infographic from Voxy encapsulates a slice of it. Via: Voxy Blog

2011 Horizon Report

28-Feb-11

The new Horizon Report has been out for a few days. The Six Technologies are no surprise to those of us who have been advocating and developing mobile learning practices and tools. They are: mobile computing open content electronic books simple augmented reality gesture-based computing visual data analysis If these look at all familiar, it [...]

Extra Credits (watch!)

01-Feb-11

I ran into one of these videos last Spring. Hosted by The Escapist, it’s apparently now a series of videos that makes the theory behind a variety of video game related topics very accessible. Although I use the phrase “theory behind” the talent behind it really does a great job of making it all very [...]

Crowdsourcing Learning (HSN model)

28-Jan-11

Where do your ideas for curriculum come from? HSN (yes, that one) is partnering with Quirky in an experiment to crowdsource the development of new products. Not surprisingly, the idea is aligned with the Internet-ushered-in shift that is turning consumers into creators — of content (blogs, forums, Wikipedia, etc.), of media (YouTube, Vimeo, Flickr, SoundCloud, [...]

GLS Conference Announced

26-Jan-11

The University of Wisconsin–Madison is excited to announce the Games+Learning+Society (GLS) Conference 7.0 to be held June 15–17, 2011 at the Memorial Union on campus. Session Submissions are due by Monday, 7 March 2011. The GLS Conference is the premier event in the field of videogames and learning. Now in its seventh year, this grass [...]

Gaming up eLearning

18-Jan-11

The other day I ran across an interesting article that discussed a 2009 study that tried to take what we’ve learned about the learning that happens in video games, and begin to apply it to eLearning. The study looked at two semester-long courses, where the “gamification” of the course seemed to focus on developing a [...]

Problem-solving Gamers

26-Aug-10

This is a terribly interesting result in a wonderfully interesting project that suggests that data visualization (how a problem is posed) is really important. From Ars Technica: Gamers beat algorithms at finding protein structures By John Timmer Foldit team, University of Washington. Today’s issue of Nature contains a paper with a rather unusual author list. Read [...]

Mitchville Game Design

12-Jun-10

Apparently,while I have the script for it here, I’d never uploaded a good description of the Augmented Reality (AR) game that was the foundation of my dissertation. Briefly, it was a “light” AR game (no “Terminator” vision), written by a group of campers, and adapted for MIT’s Outdoor AR platform. Basically, the idea was to use [...]

Collins GLS keynote

11-Jun-10

For those of you who werent able to get to this mornings keynote by Alan Collins, here are most of his slides (in text form, and can I just say that I type waaay faster on the iPad than I do on a laptop because of Apples super-smart autocorrect. Thanks Apple!) (though I wish I [...]

Mobile Learning

21-Apr-10

Yesterday I presented to the University of Wisconsin System’s Learning Technology Development Council on Mobile Learning, and how the university-style of instruction must change to adapt to the style of learning that mobile technologies have made common-place. A few key points: With 24/7 access to trusted sources of information in their pockets, students no longer need to [...]

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