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	<title>regardingjohn &#187; Games</title>
	<atom:link href="http://www.regardingjohn.com/blog/category/research-interests/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.regardingjohn.com/blog</link>
	<description>bloggish things</description>
	<lastBuildDate>Wed, 25 Jan 2012 16:08:46 +0000</lastBuildDate>
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		<title>Game Design group</title>
		<link>http://www.regardingjohn.com/blog/game-design-group/</link>
		<comments>http://www.regardingjohn.com/blog/game-design-group/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 16:08:46 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2395</guid>
		<description><![CDATA[Not just video games, game design encompasses all aspects of learning — cognition, reward systems, agency, active role-play, experiential engagement with content, low stakes risk-taking — all in a playful environment. What better way to learn? Mission In the ComETS GAME DESIGN group, we will try to model what we investigate. So, we&#8217;ll be doing [...]]]></description>
			<content:encoded><![CDATA[<p>Not just video games, game design encompasses all aspects of learning — cognition, reward systems, agency, active role-play, experiential engagement with content, low stakes risk-taking — all in a playful environment. What better way to learn?</p>
<p><img class="alignright size-full wp-image-2397" style="margin: 5px;" title="game design" src="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/game-design1.png" alt="" width="480" height="337" /></p>
<p><strong>Mission</strong></p>
<p>In the <a href="http://comets.wisc.edu/">ComETS</a> GAME DESIGN group, we will try to model what we investigate. So, we&#8217;ll be doing playful hands-on research/investigation, and application/testing of what we find.</p>
<p><strong>Objectives</strong></p>
<ul>
<li>host a 90-minute meeting twice a month</li>
<li>deconstruct compelling games that require a lot of cognitive work (and/or busywork, or &#8220;grinding&#8221;)</li>
<li>figure out what makes them compelling</li>
<li>apply that magic formula to various coursework situations</li>
<li>share results with peers/colleagues</li>
</ul>
<p>Please email johnmartin@wisc.edu for more information.</p>
]]></content:encoded>
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		<title>Game Frame for Learning (ARIS)</title>
		<link>http://www.regardingjohn.com/blog/game-frame-for-learning-aris/</link>
		<comments>http://www.regardingjohn.com/blog/game-frame-for-learning-aris/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 21:00:45 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Eco]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Interests]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Literacy]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[ARISgames]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2370</guid>
		<description><![CDATA[I&#8217;ve been researching different aspects of GPS-enhanced place-based learning since 2004, and creating mobile, place-based learning games and experiences since 2005. Since meeting with the initial ARIS developers in 2008, and  joining the project full-time (2009), I&#8217;ve been pushing for easier access and general-use capabilities — to make the entry point as broadly accessible as possible. In [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been researching different aspects of GPS-enhanced place-based learning since 2004, and creating mobile, place-based learning games and experiences since 2005. Since meeting with the initial <a href="arisgames.org">ARIS</a> developers in 2008, and  joining the project full-time (2009), I&#8217;ve been pushing for easier access and general-use capabilities — to make the entry point as broadly accessible as possible. In 2009, I got a copy of <a title="Hands On Earth Math" href="http://eeinwisconsin.org/resource/about.aspx?s=96511.0.0.2209">Victoria Rydberg&#8217;s <em>Hands On Earth Math</em></a> and immediately saw that as a worked example of content that could be ported to something like ARIS. For the past year or so, I&#8217;ve been speaking to a number of folks about the general idea of a large-scale data-collection game that has it&#8217;s roots in this idea, we sketched out in Spring 2010:</p>
<div id="attachment_2372" class="wp-caption alignright" style="width: 392px"><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/CommunityGardensNearMe.png" rel="lightbox[2370]"><img class=" wp-image-2372 " style="margin: 5px;" title="CommunityGardensNearMe" src="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/CommunityGardensNearMe.png" alt="" width="382" height="278" /></a><p class="wp-caption-text">Community Gardens near me.</p></div>
<p style="padding-left: 30px;"><strong>Local Food Systems Scenario</strong>: Players locate and map where food comes from in their neighborhood. Dairy farms? Community garden plots? Organic Farms and CSA? Canneries? Egg farms? Beef farms? Cabbage? Cranberries? Orchards? Processing plants?</p>
<p style="padding-left: 30px;"><strong>Play: </strong>In the map to the right, I&#8217;ve outlined in red the community garden plots near me. For going over to them and walking around both sets, I&#8217;d get some points, similar to the UNM game Chris Holden created<a href="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/ARIS-quests.png" rel="lightbox[2370]"><img class="alignleft size-thumbnail wp-image-2373" style="margin: 5px;" title="ARIS quests" src="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/ARIS-quests-150x150.png" alt="" width="150" height="150" /></a>. If I became an expert on the locations of the other community gardens in my city, I&#8217;d earn some sort of badge. If I learned more by interviewing some of the gardeners about what they&#8217;re growing (and why), and sharing that in the game, I&#8217;d earn some further expertise points. I could add restaurants that use local food as well. The game is limited only by what the quests are, and in this game, I can challenge — and accept challenges — from other players, so there really is no limit.</p>
<p>&nbsp;</p>
<p>Basically, I have a notion that if we got together with a few interested peers and students/PAs, we could come up with a really interesting <strong>interdisciplinary</strong> place-based field experience that offered multiple quests at multiple levels of expertise (ala &#8220;I&#8217;ll take Botany for 200, Alex&#8221;) that could be replicated in different areas across the state (and country). Although my initial thoughts center on using ARIS, they only extend as far as using ARIS as a prototyping tool — the actual game might end up in a number of different formats for different technologies.</p>
<p><img class="size-medium wp-image-2374 alignright" style="margin: 5px;" title="ARIS would rock as a prototyping tool for this" src="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/ARIS-small-graphic-300x193.png" alt="" width="300" height="193" /></p>
<p>My goals are these. I&#8217;ve been passionate about place-based/embodied learning for decades, and am now in a position where I&#8217;ve got access to cool folks and cool tools (Google Maps and ARIS, etc.), and a job where I can finally start to coordinate the creation of something amazing that combines them all. My big evil scheme is to get smart  brains in one whiteboard-filled room, and let ideas cross-pollinate. I imagine a large scalable tour/game/field experience with new quests/activities being continually added as they&#8217;re developed.</p>
<p>If we build a structure/frame together, it will be easier to add components individually, as needs/resources arise. And we can recruit players by luring them from other quests (i.e. I&#8217;ve played the Astronomy Quest, and like this activity — maybe I&#8217;ll try out the Ecology Quest to supplement my points!)</p>
<p style="text-align: center;"><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/GameFrame.png" rel="lightbox[2370]"><img class="aligncenter  wp-image-2371" title="GameFrame" src="http://www.regardingjohn.com/blog/wp-content/uploads/2012/01/GameFrame.png" alt="" width="651" height="513" /></a></p>
<p style="text-align: left;">I have no doubt that players would quickly find that many skills overlap from discipline to discipline. So if I kicked butt in and really enjoyed a Probability sub-quest in the Botany line of quests, I might want to jump over an rip through some Probability sub-quests in the Language line of quests (e.g. um&#8230; probability of multi-vowel adjacency in billboard ads in Wisconsin?).</p>
]]></content:encoded>
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		<title>GLS 8.0 call for papers</title>
		<link>http://www.regardingjohn.com/blog/gls-8-0-call-for-papers/</link>
		<comments>http://www.regardingjohn.com/blog/gls-8-0-call-for-papers/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 14:31:23 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2351</guid>
		<description><![CDATA[The University of Wisconsin-Madison is excited to announce the Games+Learning+ Society (GLS) Conference 8.0 to be held June 13-15, 2012, with preconference activities on June 12 including the GLS Educators Symposium and the inaugural year of the GLS Doctoral Consortium at the Memorial Union on campus. The GLS Conference is the premier event in the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/11/GLS8-banner.png" rel="lightbox[2351]"><img class="aligncenter size-full wp-image-2352" title="GLS8 banner" src="http://www.regardingjohn.com/blog/wp-content/uploads/2011/11/GLS8-banner.png" alt="" width="876" height="296" /></a>The University of Wisconsin-Madison is excited to announce the <a href="http://www.glsconference.org/2012/">Games+Learning+ Society (GLS) Conference 8.0</a> to be held <strong>June 13-15, 2012</strong>, with preconference activities on June 12 including the GLS Educators Symposium and the inaugural year of the GLS Doctoral Consortium at the Memorial Union on campus.</p>
<p>The GLS Conference is the premier event in the field of videogames and learning. Now in its eighth year, this grassroots “indie” event is evolving to include more innovative content formats and new programming. The GLS Conference is one of the few destinations where the people who create high- quality digital learning media can gather for serious discussion about what is happening in the field and how the field can serve the public interest. Our event is well known for its exceptionally high quality of content yet “community event” feel. Each year, we foster in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business. Our continued commitment is to reinvent learning both in and out of formal school environments through the promise of games and simulations.</p>
<p>Conference highlights include: keynotes by leaders in both academics and industry; interactive workshops on game research and game design; both individual and symposia presentation sessions; big debates about critical aspects of gaming and game design; hands‐on game play in the arcade; the “hall of failure”; a massively multi-player evening poster session over cocktails &amp; hors d’oeuvres; fireside chats that enable cozy conversations among speakers and attendees; and the GLS Games and Art Exhibition. A new session type offered this year will be the Educational Game Arcade, which will offer a space for conference attendees to play the games created by members of our community.</p>
<p>Confirmed speakers include:</p>
<ul>
<li>COLLEEN MACKLIN</li>
<li>REED STEVENS</li>
<li>SEBASTIAN DETERDING</li>
</ul>
<p>We offer a variety of session formats, encouraging submissions from traditional paper presentations to innovative formats focusing on game play. <strong><em>All submissions are due online by January 31, 2012</em></strong>. Complete submission guidelines can be found on the submissions site at <a href="http://glsconference.org">http://glsconference.org</a> as well as more information about the GLS Educators Symposium and the GLS Doctoral Consortium.</p>
]]></content:encoded>
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		<title>ARIS Design Jam, Oct 17-19</title>
		<link>http://www.regardingjohn.com/blog/aris-design-jam-oct-17-19/</link>
		<comments>http://www.regardingjohn.com/blog/aris-design-jam-oct-17-19/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 19:10:47 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[aris]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2329</guid>
		<description><![CDATA[Come join us in the Town Center of WID for 3 days of ARIS design!* No experience needed (but we encourage you to play with it ahead of time!) — we will have &#8220;how-to&#8221; components for those who are new to ARIS or need help designing their first ARIS game. We will also run a series of [...]]]></description>
			<content:encoded><![CDATA[<div><span style="font-family: 'times new roman', serif;">Come join us in the <a href="http://discovery.wisc.edu/">Town Center of WID</a> for 3 days of <a href="http://arisgames.org/" target="_blank">ARIS</a> design!*</span></div>
<div>
<div><span style="font-family: 'times new roman', serif;"><br />
</span></div>
</div>
<div>
<div><span style="font-family: 'times new roman', serif;">No experience needed (but we encourage you to play with it ahead of time!) — we will have &#8220;how-to&#8221; components for those who are new to ARIS or need help designing their first ARIS game. We will also run a series of design challenges that will allow you to experiment with the basic features of the ARIS-platform.</span></div>
</div>
<div>
<div><span style="font-family: 'times new roman', serif;"> </span></div>
</div>
<div><span style="font-family: 'times new roman', serif;"><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/09/ARISgamesorg-jam-pic.png" rel="lightbox[2329]"><img class="aligncenter size-full wp-image-2343" title="ARISgamesorg-jam-pic" src="http://www.regardingjohn.com/blog/wp-content/uploads/2011/09/ARISgamesorg-jam-pic.png" alt="" width="862" height="359" /></a><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/09/ARIS-poster-small1.png" rel="lightbox[2329]"><br />
</a><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/09/ARIS-poster-small.png" rel="lightbox[2329]"><br />
</a>We&#8217;ll set up a fun, low-pressure atmosphere for you to focus on creating different aspects of an ARIS game. Would you like your game to contain mini games that include Data Collection? Trading? Running? &#8220;Battle&#8221;? Photography? Crafting? Want to include QR codes? Gyroscope-controlled Panoramic images? </span></div>
<div><span style="font-family: 'times new roman', serif;"><br />
</span></div>
<div><span style="font-family: 'times new roman', serif;">Or maybe you just want to improve your skills in creating dialogs, conversations, quests and requirements?</span></div>
<div><span style="font-family: 'times new roman', serif;"><br />
</span></div>
<div><span style="font-family: 'times new roman', serif;">Bring your ideas and ARIS projects for 3 days of focused exploration. The current rough itinerary is in the table below.</span></div>
<div><span style="font-family: 'times new roman', serif;"><br />
</span></div>
<div>
<table>
<colgroup>
<col width="49" />
<col width="183" />
<col width="193" />
<col width="199" /></colgroup>
<tbody>
<tr>
<td></td>
<td>
<p dir="ltr">Monday, Oct. 17</p>
</td>
<td>
<p dir="ltr">Tuesday, Oct. 18</p>
</td>
<td>
<p dir="ltr">Wednesday, Oct. 19</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">9am</p>
</td>
<td>
<p dir="ltr">Welcome (~30 min)</p>
</td>
<td>
<p dir="ltr">Check-in (~30 min)</p>
</td>
<td>
<p dir="ltr">Check-in (~30 min)</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">10am</p>
</td>
<td>
<p dir="ltr">Everyone does a simple<br />
Design Challenge (2 hours)</p>
</td>
<td>
<p dir="ltr">Design Challenge: Choose from DC sheet (2 hours)</p>
</td>
<td>
<p dir="ltr">Design Challenge: Choose from DC sheet (2 hours)</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">noon</p>
</td>
<td>
<p dir="ltr">LUNCH (1 hour)</p>
</td>
<td>
<p dir="ltr">LUNCH (1 hour)</p>
</td>
<td>
<p dir="ltr">LUNCH (1 hour)</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">1pm</p>
</td>
<td>
<p dir="ltr">Share (30 min)</p>
</td>
<td>
<p dir="ltr">Share (30 min)</p>
</td>
<td>
<p dir="ltr">Finish and Document your Jam (1:30 hour)</p>
</td>
</tr>
<tr>
<td>
<p dir="ltr">1:30pm</p>
</td>
<td>
<p dir="ltr">Workshop or independent work (2+ hours)</p>
</td>
<td>
<p dir="ltr">Workshop or independent work (2+ hours)</p>
</td>
<td>
<p dir="ltr">Final Summary Slideshow (1 hour)</p>
</td>
</tr>
</tbody>
</table>
</div>
<div><span style="font-family: 'times new roman', serif;"><br />
</span></div>
<div><span style="font-family: 'times new roman', serif;">*Can&#8217;t make it to Madison but still want to be involved? Email us and we&#8217;ll set up an Adobe Connect account so you can videoconference in to join us!</span></div>
]]></content:encoded>
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		<title>2005 GeoAnnotation</title>
		<link>http://www.regardingjohn.com/blog/2005-geoannotation/</link>
		<comments>http://www.regardingjohn.com/blog/2005-geoannotation/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 18:12:48 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[aris]]></category>
		<category><![CDATA[ARISgames]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2318</guid>
		<description><![CDATA[It&#8217;s 2011, and yesterday at our #ARISgames.org meeting, the programmers demoed some of the data collection things that they were working on for ARIS v 1.6. It&#8217;s like a dream come true. video platform video management video solutionsvideo player In 2006, I lobbied for a web-based version of MIT&#8217;s River City Augmented reality editor. ARIS delivered [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s 2011, and yesterday at our #<a href="arisgames.org">ARISgames.org</a> meeting, the programmers demoed some of the data collection things that they were working on for ARIS v 1.6.</p>
<p>It&#8217;s like a dream come true.</p>
<p><object id="kaltura_player" width="480" height="390" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowNetworking" value="all" /><param name="allowScriptAccess" value="always" /><param name="flashVars" value="&amp;{FLAVOR}" /><param name="src" value="http://www.kaltura.com/index.php/kwidget/wid/_408311/uiconf_id/2686111/entry_id/0_usgpk9rq" /><param name="allowfullscreen" value="true" /><param name="allownetworking" value="all" /><param name="allowscriptaccess" value="always" /><param name="flashvars" value="&amp;{FLAVOR}" /><embed id="kaltura_player" width="480" height="390" type="application/x-shockwave-flash" src="http://www.kaltura.com/index.php/kwidget/wid/_408311/uiconf_id/2686111/entry_id/0_usgpk9rq" allowFullScreen="true" allowNetworking="all" allowScriptAccess="always" flashVars="&amp;{FLAVOR}" allowfullscreen="true" allownetworking="all" allowscriptaccess="always" flashvars="&amp;{FLAVOR}" /><a href="http://corp.kaltura.com">video platform</a> <a href="http://corp.kaltura.com/technology/video_management">video management</a> <a href="http://corp.kaltura.com/solutions/overview">video solutions</a><a href="http://corp.kaltura.com/technology/video_player">video player</a> </object></p>
<p>In 2006, I lobbied for a web-based version of MIT&#8217;s River City Augmented reality editor. ARIS delivered that for me in 2010.</p>
<p><object id="kaltura_player" width="480" height="390" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowNetworking" value="all" /><param name="allowScriptAccess" value="always" /><param name="flashVars" value="&amp;{FLAVOR}" /><param name="src" value="http://www.kaltura.com/index.php/kwidget/wid/_408311/uiconf_id/2686111/entry_id/0_ns60ujjo" /><param name="allowfullscreen" value="true" /><param name="allownetworking" value="all" /><param name="allowscriptaccess" value="always" /><param name="flashvars" value="&amp;{FLAVOR}" /><embed id="kaltura_player" width="480" height="390" type="application/x-shockwave-flash" src="http://www.kaltura.com/index.php/kwidget/wid/_408311/uiconf_id/2686111/entry_id/0_ns60ujjo" allowFullScreen="true" allowNetworking="all" allowScriptAccess="always" flashVars="&amp;{FLAVOR}" allowfullscreen="true" allownetworking="all" allowscriptaccess="always" flashvars="&amp;{FLAVOR}" /><a href="http://corp.kaltura.com">video platform</a> <a href="http://corp.kaltura.com/technology/video_management">video management</a> <a href="http://corp.kaltura.com/solutions/overview">video solutions</a><a href="http://corp.kaltura.com/technology/video_player">video player</a> </object></p>
<p>The idea was that the web offered accessibility to folks who didn&#8217;t have smartphones — folks like teachers and their students. A web-based editor would allow classrooms to engage in place-based design. I used the few projects we had started at the time as examples of the type of projects that could be done by students.<br />
<object id="kaltura_player" width="480" height="390" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowNetworking" value="all" /><param name="allowScriptAccess" value="always" /><param name="flashVars" value="&amp;{FLAVOR}" /><param name="src" value="http://www.kaltura.com/index.php/kwidget/wid/_408311/uiconf_id/2686111/entry_id/0_1pnje7jy" /><embed id="kaltura_player" width="480" height="390" type="application/x-shockwave-flash" src="http://www.kaltura.com/index.php/kwidget/wid/_408311/uiconf_id/2686111/entry_id/0_1pnje7jy" allowFullScreen="true" allowNetworking="all" allowScriptAccess="always" flashVars="&amp;{FLAVOR}" /><a href="http://corp.kaltura.com">video platform</a> <a href="http://corp.kaltura.com/technology/video_management">video management</a> <a href="http://corp.kaltura.com/solutions/overview">video solutions</a><a href="http://corp.kaltura.com/technology/video_player">video player</a> </object></p>
<p>We&#8217;ve reached that point, and with ARIS v1.6, I think we&#8217;ll begin engaging in some massive exploration of GeoAnnotation and Data-collection.</p>
<p>Good times a-coming!</p>
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		<title>ARIS, an Arduino board, and a gong.</title>
		<link>http://www.regardingjohn.com/blog/aris-an-arduino-board-and-a-gong/</link>
		<comments>http://www.regardingjohn.com/blog/aris-an-arduino-board-and-a-gong/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 16:38:29 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[aris]]></category>
		<category><![CDATA[ARISgames]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2281</guid>
		<description><![CDATA[One of the things I love about my job is that I get to play with stuff like this. ARIS is moving from virtual reality to real reality. Cool stuff from our programmers!]]></description>
			<content:encoded><![CDATA[<p>One of the things I love about my job is that I get to play with stuff like this. ARIS is moving from virtual reality to real reality. Cool stuff from our programmers!</p>
<p><iframe src="http://www.youtube.com/embed/qfZfkVqoHGA" frameborder="0" width="320" height="480"></iframe></p>
]]></content:encoded>
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		<title>ARIS Global Game Jam 2011</title>
		<link>http://www.regardingjohn.com/blog/aris-global-game-jam-2011/</link>
		<comments>http://www.regardingjohn.com/blog/aris-global-game-jam-2011/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 21:29:21 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[uwcomets]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2231</guid>
		<description><![CDATA[If you&#8217;ve not already read about in the Daily Page or on MacArthur&#8217;s Digital Media Spotlight, on April 18-20, we held our first &#8220;Global&#8221; ARIS jam. There were over a hundred participants from Columbia, the Netherlands, and Spain, and the U.S. including folks from the Minnesota Historical Society, 3M, Oregon Middle School, Whitewater Middle School, [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2232" class="wp-caption alignright" style="width: 240px"><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/04/SorCheesi-splash.png" rel="lightbox[2231]"><img class="size-medium wp-image-2232" title="SorCheesi splash" src="http://www.regardingjohn.com/blog/wp-content/uploads/2011/04/SorCheesi-splash-230x300.png" alt="" width="230" height="300" /></a><p class="wp-caption-text">It&#39;s Sorry and Parcheesi played outside as fast as you can run!</p></div>
<p>If you&#8217;ve not already read about in the <a title="Isthmus's coverage" href="http://www.isthmus.com/daily/article.php?article=33225">Daily Page</a> or on <a href="http://spotlight.macfound.org/blog/entry/designing-the-future-of-mobile-learning-at-the-aris-global-game-jam/">MacArthur&#8217;s Digital Media Spotlight</a>, on April 18-20, we held our first <a title="our official AGGJ page" href="http://arisgames.org/global-game-jam-2011/">&#8220;Global&#8221; ARIS jam</a>. There were over a hundred participants from Columbia, the Netherlands, and Spain, and the U.S. including folks from the Minnesota Historical Society, 3M, Oregon Middle School, Whitewater Middle School, Oconomowoc School District, Middleton Alternative Senior High, University of New Mexico Albuquerque, <a title="press on their event" href="http://www.unco.edu/news/spotlights.asp?ID=671">University of Northern Colorado</a>, <a href="http://www.library.illinois.edu/gaming/events.html">University of Illinois Urbana-Champaign</a>, Parsons The New School of Design, <a title="link to their ARIS project" href="http://arisgamesinspain.blogspot.com/p/game.html">University of Murcia</a>, consultants from <a title="their site" href="http://teambuildingandtraining.com/">WiseGuys</a> and <a title="their site" href="http://ideamonkeyinc.com/">IdeaMonkey Inc</a>. And in the ensuing 50 hours of work, folks created 127 games (not counting the ones we made in the workshop!).</p>
<p>Pretty Cool, huh?</p>
<p>I held four ARIS workshops in that time. One for the opening group and three for high school and university classes that dropped by. Between teaching workshops and roaming the <em><strong>amazing</strong></em> Wisconsin Idea room in the UW-Madison Education building (thanks for hosting, SoE!!) helping participants work through design logic, I was only able to make one game ———&gt;&gt;&gt;&gt;</p>
<div id="attachment_2233" class="wp-caption alignleft" style="width: 310px"><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/04/ARISJamChatwindow.png" rel="lightbox[2231]"><img class="size-medium wp-image-2233" title="ARISJamChatwindow" src="http://www.regardingjohn.com/blog/wp-content/uploads/2011/04/ARISJamChatwindow-300x195.png" alt="" width="300" height="195" /></a><p class="wp-caption-text">Adobe Connect slogged whenever we had more than 9-10 feeds.</p></div>
<p>Nonetheless, we were mentally and physically exhausted afterwards, and we learned a whole lot about creating interactive place-based experiences for learning through play.</p>
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		<title>GLSDesign Jam</title>
		<link>http://www.regardingjohn.com/blog/glsdesign-jam/</link>
		<comments>http://www.regardingjohn.com/blog/glsdesign-jam/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 19:04:08 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2213</guid>
		<description><![CDATA[As part of informal study group that examines the learning and teaching inherent in games, a group of intrepid GLS students, ComETS members, and other UW-Madison folks met and began work on a &#8220;Spheres of Influence&#8221; game. Based slightly on &#8220;Risk&#8221; but featuring diplomatic, propaganda, and market influence rather than military influence, SoI allows the bridging [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-2215" style="margin-top: 5px; margin-bottom: 5px;" title="photo (1)" src="http://www.regardingjohn.com/blog/wp-content/uploads/2011/04/photo-1-300x225.jpg" alt="" width="300" height="225" /></p>
<p>As part of informal study group that examines the learning and teaching inherent in games, a group of intrepid <a href="http://www.gameslearningsociety.org/">GLS students</a>, <a href="http://comets.wisc.edu/">ComETS members</a>, and other UW-Madison folks met and began work on a &#8220;Spheres of Influence&#8221; game. Based slightly on &#8220;Risk&#8221; but featuring diplomatic, propaganda, and market influence rather than military influence, SoI allows the bridging and connecting of countries, and forces an interesting interdependence upon one another while simultaneously encouraging competition. Spheres of Influence can (of course) be enhanced with the judicious use of money to fund:</p>
<ul>
<li><strong>outposts</strong> (to secure influence) — Represented by tacks in the prototype, these are &#8220;properties&#8221; built on lands that one is trying to influence. These are very $10, but are needed to secure influence. An outpost is needed to bring in revenue from a country, and if an influence bridge is secured by more than one outpost, the revenue increases by +1x</li>
<li><strong>agents</strong> (to protect outposts) — Represented by small blocks, these are missionaries, diplomats, propagandists, settlers, or other agents who set up shop in a land and work to secure the players&#8217; investments. They are expendable but $5 each, and buy the player 1 turn before their outpost is vulnerable to attack and removal.</li>
<li><strong>influence</strong> itself (to bridge countries). Represented by Uno cards in the prototype (we needed something that could be tacked in and was of a finite length of about one card), these are the &#8220;arms&#8221; of influence — think of them as roads, railways, or some other trade-way. It only takes one or two of these to reach into neighboring countries. They must be secured by outposts on both ends in order to begin providing the player with revenue from the resources of a country. Once secured on both sides and branching into a new country, the revenue of it is increased by +1x.</li>
</ul>
<p><img class="size-medium wp-image-2218 alignright" style="margin: 5px;" title="photo (4)" src="http://www.regardingjohn.com/blog/wp-content/uploads/2011/04/photo-4-300x225.jpg" alt="" width="300" height="225" /></p>
<p>It&#8217;s civil discivility  at it&#8217;s most pernicious, and we&#8217;re not sure what to do with it yet.</p>
<p>Consequently, we&#8217;ll be meeting again this week (Wednesday, 4-6pm in the Teacher Education Building on the UW-Madison campus) to finesse and further some of the game elements involved in it.</p>
<p>We invite you to try to take over the world, though there&#8217;s a good chance some will try to make rules against doing exactly that.</p>
<p>If you&#8217;re interested in participating, email Caro dot Williams via gmail, or regardingjohn via gmail. We&#8217;d love to influence you.</p>
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		<title>Wired for Mobile?</title>
		<link>http://www.regardingjohn.com/blog/wired-for-mobile/</link>
		<comments>http://www.regardingjohn.com/blog/wired-for-mobile/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 20:46:22 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Literacy]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[uwcomets]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2208</guid>
		<description><![CDATA[Putting aside the generalizations encompassed in the term &#8220;digital natives&#8221; (e.g. not all kids these days are D.N.s) — check out what many of your students are doing, and are used to. How are we meeting them halfway? This infographic from Voxy encapsulates a slice of it. Via: Voxy Blog]]></description>
			<content:encoded><![CDATA[<p>Putting aside the generalizations encompassed in the term &#8220;digital natives&#8221; (e.g. not all kids these days are D.N.s) — check out what many of your students are doing, and are used to. How are we meeting them halfway? This <a href="http://voxy.com/blog/2011/02/are-we-wired-for-mobile-learning/">infographic from Voxy</a> encapsulates a slice of it.</p>
<p><a href="http://voxy.com/blog/2011/02/are-we-wired-for-mobile-learning/"><img src="http://voxy.com/blog/wp-content/uploads/2011/02/112202-VOXY-MOBILE-LEARNING-565x3759.png" alt="" /></a><br />
Via: <a href="http://voxy.com/blog">Voxy Blog</a></p>
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		<title>2011 Horizon Report</title>
		<link>http://www.regardingjohn.com/blog/2011-horizon-report/</link>
		<comments>http://www.regardingjohn.com/blog/2011-horizon-report/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 17:19:39 +0000</pubDate>
		<dc:creator>John Martin</dc:creator>
				<category><![CDATA[Academic Technology]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Geotagging]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Literacy]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Place-Based Inquiry]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.regardingjohn.com/blog/?p=2196</guid>
		<description><![CDATA[The new Horizon Report has been out for a few days. The Six Technologies are no surprise to those of us who have been advocating and developing mobile learning practices and tools. They are: mobile computing open content electronic books simple augmented reality gesture-based computing visual data analysis If these look at all familiar, it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.regardingjohn.com/blog/wp-content/uploads/2011/02/2010-Horizon-Cover-320.jpg" rel="lightbox[2196]"><img class="alignright size-full wp-image-2204" title="2010-Horizon-Cover-320" src="http://www.regardingjohn.com/blog/wp-content/uploads/2011/02/2010-Horizon-Cover-320.jpg" alt="" width="263" height="320" /></a>The<a href="http://wp.nmc.org/horizon2010/"> new Horizon Report</a> has been out for a few days.</p>
<p><a href="http://wp.nmc.org/horizon2010/chapters/technologies/"> The Six Technologies</a> are no surprise to those of us who have been advocating and developing mobile learning practices and tools. They are:</p>
<ol>
<li>mobile computing</li>
<li>open content</li>
<li>electronic books</li>
<li>simple augmented reality</li>
<li>gesture-based computing</li>
<li>visual data analysis</li>
</ol>
<p>If these look at all familiar, it may be because you are already using them via your smartphone. They are all  fiercely personal, socially connecting, and deeply embodied. The iPhone and iPad has ushered in an era of apps that take advantage of the geo-locative technologies, brilliant displays, touch screen and accelerometers of these devices to make many of the items listed already either mainstream or nearly-so — highlighted in popular &#8220;near-future&#8221; media representations.</p>
<p>What they do no explicitly mention, but what is implicit in the current uses of many on this list is <strong>games</strong>. Mobile games are huge, often rely on complex visual data analysis and gesture-based input.</p>
<p>I&#8217;ll be adding more commentary to this as I have time.</p>
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