Skip to content

Category Archives: Games

Playful Learning

02-Feb-10

A wonderful Op-Ed in today’s New York Times on the role of play in the learning process. Though specifically referring to the development cycle of students under the age of 12, the post makes a number of great points that can be applicable for learners of all ages. Here are a few points.
1. Desired outcomes [...]

CFP: GLS 6.0 Conference

29-Jan-10

June 9-11, 2010 Madison, WI
CALL FOR PAPERS
The time has never been more right for the Games+Learning+Society Conference! The world is finally beginning to catch on: Great videogames can be great learning tools. This year’s conference will further the work we started six years ago, exploring the impact of games and game culture on learning and [...]

GLS-PreConference: Mobile Learning Summit

29-Jan-10

June 9th, 9-12am
A pre-GLS, half-day gathering on the current and future state of mobile learning, hosted by GLS (UW Madison’s Academic Technology) .
In ever-broadening spheres, people are becoming aware of the game-changing possibilities of mobile learning. While this is not a surprise to those who have already been experimenting with mobile, we believe it’s time [...]

2010 Kaiser Report blames Mobile

23-Jan-10

GENERATION M2: Media in the Lives of 8- to 18-Year-Olds
A Kaiser Family Foundation Study. JANUARY 2010
My post headline is purposefully… what’s the word? Inflammatory? Because this report is significant and important, and heralds in a much larger message beyond the report’s main point that “Kids are consuming more media.”
It’s this important:

When the printing press was [...]

Games and IQ

20-Jan-10

…another post from my work blog:
I haven’t checked the research, but these are some pretty impressive claims: after 20 hours of game play (over 8 weeks) reasoning scores up 32%; cognitive processing speed scores up 27%.
Wow.

Full Post
Posted Thursday, December 10, 2009 4:31 PM
New Research: $13 Christmas gifts = 13 point gain in kids’ IQ
Po Bronson and Ashley Merryman

Shoppers, you [...]

Learning to Paddle: Broad-range Activities

11-Sep-09

Playing on the Edge
Here I discuss a structured learning activity, in the broader curriculum of canoeing, that allows for a range of skill levels to engage in, and be challenged by.
At Flying Moose Lodge, after campers have had some experience and instruction on how to do the basic C- and J- strokes, and have a [...]

Writing Time

28-Aug-09

This is turning out to be a great time for writing and reading (basic catch up). With the dissertation defense behind me, I’ve been able to write up two papers to submit to journals (done), review a bunch of papers for upcoming conferences (10 of 23 done), and work on rewriting the actual dissertation chapters [...]

Off to G4C

28-May-09

An early morning (6am) flight to New York for the Games for Change conference at the Parsons New School.
I’m presenting on a panel tomorrow with Alex Games, Moses Wolfenstein, and Sean Duncan on developing a Designer Mindset when developing games. I expect to post a write up shortly afterwards.
I’m also looking forward to meeting [...]

ICQI presentation: Mobile Game Narrative

22-May-09

The title was “New Narratives in Mobile Gaming”
Here’s the 3.7MB PDFof the presentation I gave for the 2009 International Congress of Qualitative Inquiry. It went well. The audience seemed engaged.
In it, I introduced my work in place-based games, explain how the “Mystery Trip” game was adapted to fit the structure of a Flying Moose Lodge [...]

Place-Based Games II

22-May-09

Tuesday morning at the 2009 AERA (American Educational Research Association) annual meeting, Kurt Squire, Jim Mathews, and I presented for 45 minutes on using mobile media to make place-based games. Afterwards some folks came up and asked if that presentation were going to be available online. We hadn’t thought about it, but decided that we [...]

Bad Behavior has blocked 185 access attempts in the last 7 days.

Switch to our mobile site