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Category Archives: Community

Game Design group

25-Jan-12

Not just video games, game design encompasses all aspects of learning — cognition, reward systems, agency, active role-play, experiential engagement with content, low stakes risk-taking — all in a playful environment. What better way to learn? Mission In the ComETS GAME DESIGN group, we will try to model what we investigate. So, we’ll be doing [...]

Mobile Learning Strategy (thoughts)

11-Jan-12

First, a redirect — let’s take “mobile” out of it and look at the ideals of a Learning Strategy. Then, let’s consider how “mobile” could support that learning strategy. Learning Strategy (Ideal) Comprehensive: Rather than develop a bunch of different systems, one framework that incorporates all aspects of the university would be ideal. Student-centered: If [...]

Game Frame for Learning (ARIS)

03-Jan-12

I’ve been researching different aspects of GPS-enhanced place-based learning since 2004, and creating mobile, place-based learning games and experiences since 2005. Since meeting with the initial ARIS developers in 2008, and  joining the project full-time (2009), I’ve been pushing for easier access and general-use capabilities — to make the entry point as broadly accessible as possible. In [...]

ARIS Design Jam, Oct 17-19

23-Sep-11

Come join us in the Town Center of WID for 3 days of ARIS design!* No experience needed (but we encourage you to play with it ahead of time!) — we will have “how-to” components for those who are new to ARIS or need help designing their first ARIS game. We will also run a series of [...]

ARIS Global Game Jam 2011

26-Apr-11

If you’ve not already read about in the Daily Page or on MacArthur’s Digital Media Spotlight, on April 18-20, we held our first “Global” ARIS jam. There were over a hundred participants from Columbia, the Netherlands, and Spain, and the U.S. including folks from the Minnesota Historical Society, 3M, Oregon Middle School, Whitewater Middle School, [...]

Mass Customization in Learning

14-Apr-11

An interesting article, Why Large-Scale Product Customization Is Finally Viable for Business, coming out of Forrester discusses how Mass Customization is the Next Big Thing in industry. But the points made are pervading all aspects of society. Consider this excerpt: Psychologists have determined that an “I Designed It Myself Effect” exists in mass customization, where buyers feel a [...]

Wired for Mobile?

07-Mar-11

Putting aside the generalizations encompassed in the term “digital natives” (e.g. not all kids these days are D.N.s) — check out what many of your students are doing, and are used to. How are we meeting them halfway? This infographic from Voxy encapsulates a slice of it. Via: Voxy Blog

2011 Horizon Report

28-Feb-11

The new Horizon Report has been out for a few days. The Six Technologies are no surprise to those of us who have been advocating and developing mobile learning practices and tools. They are: mobile computing open content electronic books simple augmented reality gesture-based computing visual data analysis If these look at all familiar, it [...]

Crowdsourcing Learning (HSN model)

28-Jan-11

Where do your ideas for curriculum come from? HSN (yes, that one) is partnering with Quirky in an experiment to crowdsource the development of new products. Not surprisingly, the idea is aligned with the Internet-ushered-in shift that is turning consumers into creators — of content (blogs, forums, Wikipedia, etc.), of media (YouTube, Vimeo, Flickr, SoundCloud, [...]

GLS Conference Announced

26-Jan-11

The University of Wisconsin–Madison is excited to announce the Games+Learning+Society (GLS) Conference 7.0 to be held June 15–17, 2011 at the Memorial Union on campus. Session Submissions are due by Monday, 7 March 2011. The GLS Conference is the premier event in the field of videogames and learning. Now in its seventh year, this grass [...]

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