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Category Archives: Augmented Reality

place-based, but specifically with the technology of Augmented Reality Games

Off to G4C

28-May-09

An early morning (6am) flight to New York for the Games for Change conference at the Parsons New School.
I’m presenting on a panel tomorrow with Alex Games, Moses Wolfenstein, and Sean Duncan on developing a Designer Mindset when developing games. I expect to post a write up shortly afterwards.
I’m also looking forward to meeting [...]

ICQI presentation: Mobile Game Narrative

22-May-09

The title was “New Narratives in Mobile Gaming”
Here’s the 3.7MB PDFof the presentation I gave for the 2009 International Congress of Qualitative Inquiry. It went well. The audience seemed engaged.
In it, I introduced my work in place-based games, explain how the “Mystery Trip” game was adapted to fit the structure of a Flying Moose Lodge [...]

Place-Based Games II

22-May-09

Tuesday morning at the 2009 AERA (American Educational Research Association) annual meeting, Kurt Squire, Jim Mathews, and I presented for 45 minutes on using mobile media to make place-based games. Afterwards some folks came up and asked if that presentation were going to be available online. We hadn’t thought about it, but decided that we [...]

Dissertation Copy

21-May-09

I defended my dissertation yesterday. The committee seemed uncertain, but must have given me a break because it was my birthday. I am now officially over-educated. Submitting applications to Union Cab this afternoon…
A number of people have asked, so here is an unofficial DRAFT version of my dissertation: [2MB pdf].
I hope others can learn from this [...]

Dissertation TOC

08-May-09

Out of touch for the past few weeks as I restructured my dissertation. It’s drafted to the point where my advisor has permitted me to disperse it to my committee. I defend it on May 20, which is also my birthday. It should be quite the Wednesday.
I’ve been trying to figure out how to comprehensively [...]

Place-based Games in Contested Spaces

21-Apr-09

Place-based Games in Contested Spaces
Tuesday morning at AERA (The American Educational Research Association’s annual meeting for 2009), Kurt Squire, Jim Mathews, and I presented for 45 minutes on using mobile media to make place-based games. Afterwards some folks came up and asked if that presentation were going to be available online. We hadn’t thought about [...]

AERA: Tues. am. Presentation

16-Apr-09

Where Do We Go From Here? How to Make an Augmented Reality Game
Check back later this week for slides!
Due to strange circumstances that I don’t fully understand, Jim Mathews and I ended up presenting at this invited speaker session with Kurt. We were one of two groups (other was on Second Life as a tool [...]

Saving Lake Wingra ARGH

11-Apr-09

I’d always wanted to get the script to the Local Game Lab’s “Saving Lake Wingra” augmented reality (AR) game online so I could refer to it. So here it is.
If you’re not familiar with it, this is the AR game part of a 10-day classroom curriculum that we designed. It is one of a number [...]

“Gamey” Mobile Games

29-Mar-09

Tag
Will Wright: My favorite game is an old Chinese board game called Go. It has only two rules, but really deep strategy. Games are meant to have simple rule sets that generate maximum possibility space. Go seems to have the best ratio in that respect. [via Functional Autonomy]

I may be over thinking the design of [...]

Life-sized LOGO

09-Mar-09

AR: Game Ideas: Life-Sized LOGO turtle
One of my dream games, and probably not hard to do, is to have an AR “game” with a trace capability, where the player could have a blank canvas (or map) and choose to do a “Pen Down” command (ala Papert’s LOGO language) in order to make drawings on a [...]

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