New Article Published

Our TechTrends article is now online — soon to be in better newsstands and libraries across the globe! Sadly, the title isn’t quite what it should be. What it should be is: Participatory Scaling of Augmented Reality Learning through Local Games Authors: John Martin, Seann Dikkers, Kurt Squire, David Gagnon Abstract: The proliferation of broadband mobile devices, which many students bring to school with them as mobile phones, makes the widespread adoption of AR pedagogies a possibility, but pedagogical, distribution, and training models Continue reading

ARIS: Video Training

Folks from AERA were asking how to get started with ARIS. While we’ll be running a workshop at GLS, there are easier ways. For example, there videos on YouTube, made by awesome people, that can demo the platform and step new users through the process of making a game, as well as videos that showcase some implementations and ideas for it. Here’s a YouTube Playlist of them: What’s in the playlist? Authoring Basic ARIS Objects (note: new address for editor: Continue reading

ARIS at AERA: Scaling Augmented Reality Education Through Local Games

I just got back from the 2013 AERA (American Educational Research Association) conference, where I got to present papers about Augmented Reality (and ARIS) in two sessions. The first, hosted by Chris Dede (Harvard), featured Eric Klopfer (MIT), Matt Dunleavy (Radford), Amy Kamarainen (Harvard), and Kurt Squire (Madison), with Chris Holden (UNM) and myself. Eric talked about MIT’s very cool Taleblazer platform. Matt discussed the development of the gorgeous Fresh AiR platform, and Amy detailed one cool case of how EcoMobile was using it. Then Continue reading

Place-based Learning in Environmental Studies

In summer and Fall of 2012, I was thrilled to be involved in the Situated Learning Award by the Engage program at UW–Madison. I got to assist three instructors in creating and implementing mobile-based Situated Learning activities for their courses. This post examines a case in Environmental Studies, where the instructor and her two graduate students built an elaborate three-role collaborative interactive tour of six buildings on campus where six issues in sustainability that the course covered throughout the semester: electricity, carbon, LEED, Continue reading

Place-based Learning in Folklore

In summer and Fall of 2012, I was thrilled to be involved in the Situated Learning Award by the Engage program at UW–Madison. I got to assist three instructors in creating and implementing mobile-based Situated Learning activities for their courses. This post examines a case where the instructor (Tim Frandy) used the ARIS platform (ARIS, 2012) on mobile devices and light augmented reality to supplement in-class activities and investigate place. The activity was designed for the third and fourth week Continue reading

Good Doctor, Grave Robber v2.0: ARIS in Vermont

In which good folks from the Tarrant Institute create an ARIS activity for Carmen Petrick Smith’s undergraduate educational technology course. Here’s an excerpt from their Storify piece of what they did: ARIS is a mobile tablet-based gaming environment, based on the idea of augmenting scavenger hunts with more information about a related story or lesson plan. For instance, if you were teaching the Narnia books, you could have students move around the school as if they were moving through Narnia. You could Continue reading

From Edudemic: Make ARIS games to get smarter

The article is actually called 30 Surprising (And Controversial) Ways Students Learn, and includes a lot of things that readers of this blog probably already know, like:1. Playing scary and violent video games help children master their fears in real life. 2. Video games can lessen disruptive behaviors and enhance positive development in ADHD children 5. Gardening improves children’s desire to learn and boosts their confidence 8. Music and movement augment children’s language capabilities during the preschool years 9. Green spaces Continue reading

Consulting with ARIS/PBL

ConsultingwithARISPlace-BasedLearningPBL As you probably know, PBL is Place-Based Learning (similar to PBI), and ARIS is my current platform of choice for for such learning activities. Recently, I wrote a one-page document about ARIS, and this week I began working on a longer guide on what types of activities an instructor might want to create, with examples. Here’s the final PDF. Here’s a draft.

ARIS in one page

I recently created a one-page document (443k pdf) describing what ARIS is, and how it can be used for teaching and learning. Here’s the blog version of it: ARIS is not a game, but a free and open-source game authoring platform. It consists of a web-based game authoring tool, an iOS client app for players to interact with games, and a server running in a cloud-based environment. Players can look for games near their current location, by popularity, or by Continue reading

Share stories of mobile-enhanced place-based learning

Please share your stories of mobile-enhanced place-based learning with us for our second book! Many format styles for different levels of sharing/participation. Edited by Chris Holden, Seann Dikkers, John Martin, and Breanne Litts We’re writing another book… In the previous volume of MML, we explored a broad variety of mobile learning activities, a variety of tools and methods across the globe. In this installment, we are hoping to make experimentation with mobile in educational settings feel like something anyone can Continue reading

2013 ARIS Summit at Playful Learning

The Games + Learning + Society group is hosting the GLS 9.0 conference on June 12-14. The day before the main conference (Tuesday, June 11), there will be a day-long GLS Playful Learning Summit (formerly known as GLSES) for educators: The Games+Learning+Society 9.0 Conference begins Tuesday, June 11, 2013 at the University of Wisconsin-Madison’s Memorial Union with the Playful Learning programming featuring innovation, inquiry, and imagination in games-based learning. This inaugural Playful Learning Summit promotes professional development opportunities to celebrate Continue reading

Place-based Learning presentation

I presented this session on Place-Based Learning at the 2011 Educause Midwest Regional Conference on 3-15-11. Description: Educational trends point to a growing need for flexible learning tools that support anyplace, anytime learning. Recent advances in mobile computing present potential avenues for addressing this. Having explored current trends in location-based mobile learning, we will share three projects built on an easy-to-use, open-source augmented reality storytelling platform. The ARIS platform is a mobile application that layers multimedia onto physical locations, using a Continue reading

An app to promote good studenting

Just read an article in Slate called Digital Jiminy Crickets about apps that help you be more ethical, do what you  need to do — all those things that we mean  to do, but need a nudge to actually do. Capitalizing on three inter-related movements—nudging, the quantified self, and gamification—the good-behavior layer pinpoints our mental and emotional weaknesses and steers us away from temptations that compromise long-term success. One example, they give is Gym-Pact, which “rewards” you with cash that you and other users Continue reading

Getting Started with Mobile Learning

I’m stealing this directly from my colleague, Jim Mathews, published on the Macarthur Spotlight blog. 4.20.12 | Guest author Jim Mathews is a teacher at Middleton Alternative Senior High School in Middleton, Wisc., and a UW graduate student. Mathews is one of the designers of Augmented Reality and Interactive Storytelling (ARIS), a new augmented reality platform for the iPhone. The following is excerpted from a chapter he co-authored with Mark Wagler, “Up River: Place, Ethnography, and Design in the St. Continue reading

Game Frame for Learning (ARIS)

I’ve been researching different aspects of GPS-enhanced place-based learning since 2004, and creating mobile, place-based learning games and experiences since 2005. Since meeting with the initial ARIS developers in 2008, and  joining the project full-time (2009), I’ve been pushing for easier access and general-use capabilities — to make the entry point as broadly accessible as possible. In 2009, I got a copy of Victoria Rydberg’s Hands On Earth Math and immediately saw that as a worked example of content that could be ported Continue reading

ARIS Design Jam, Oct 17-19

Come join us in the Town Center of WID for 3 days of ARIS design!* No experience needed (but we encourage you to play with it ahead of time!) — we will have “how-to” components for those who are new to ARIS or need help designing their first ARIS game. We will also run a series of design challenges that will allow you to experiment with the basic features of the ARIS-platform.   We’ll set up a fun, low-pressure atmosphere for you Continue reading

2005 GeoAnnotation

It’s 2011, and yesterday at our meeting, the programmers demoed some of the data collection things that they were working on for ARIS v 1.6. It’s like a dream come true. video platform video management video solutionsvideo player In 2006, I lobbied for a web-based version of MIT’s River City Augmented reality editor. ARIS delivered that for me in 2010. video platform video management video solutionsvideo player The idea was that the web offered accessibility to folks who didn’t have Continue reading

ARIS Global Game Jam 2011

If you’ve not already read about in the Daily Page or on MacArthur’s Digital Media Spotlight, on April 18-20, we held our first “Global” ARIS jam. There were over a hundred participants from Columbia, the Netherlands, and Spain, and the U.S. including folks from the Minnesota Historical Society, 3M, Oregon Middle School, Whitewater Middle School, Oconomowoc School District, Middleton Alternative Senior High, University of New Mexico Albuquerque, University of Northern Colorado, University of Illinois Urbana-Champaign, Parsons The New School of Design, University Continue reading