An early morning (6am) flight to New York for the Games for Change conference at the Parsons New School.
I’m presenting on a panel tomorrow with Alex Games, Moses Wolfenstein, and Sean Duncan on developing a Designer Mindset when developing games. I expect to post a write up shortly afterwards.
I’m also looking forward to meeting [...]
Tuesday morning at the 2009 AERA (American Educational Research Association) annual meeting, Kurt Squire, Jim Mathews, and I presented for 45 minutes on using mobile media to make place-based games. Afterwards some folks came up and asked if that presentation were going to be available online. We hadn’t thought about it, but decided that we [...]
Place-based Games in Contested Spaces
Tuesday morning at AERA (The American Educational Research Association’s annual meeting for 2009), Kurt Squire, Jim Mathews, and I presented for 45 minutes on using mobile media to make place-based games. Afterwards some folks came up and asked if that presentation were going to be available online. We hadn’t thought about [...]
Where Do We Go From Here? How to Make an Augmented Reality Game
Check back later this week for slides!
Due to strange circumstances that I don’t fully understand, Jim Mathews and I ended up presenting at this invited speaker session with Kurt. We were one of two groups (other was on Second Life as a tool [...]
I’d always wanted to get the script to the Local Game Lab’s “Saving Lake Wingra” augmented reality (AR) game online so I could refer to it. So here it is.
If you’re not familiar with it, this is the AR game part of a 10-day classroom curriculum that we designed. It is one of a number [...]
Tag
Will Wright: My favorite game is an old Chinese board game called Go. It has only two rules, but really deep strategy. Games are meant to have simple rule sets that generate maximum possibility space. Go seems to have the best ratio in that respect. [via Functional Autonomy]
I may be over thinking the design of [...]
AR: Game Ideas: Life-Sized LOGO turtle
One of my dream games, and probably not hard to do, is to have an AR “game” with a trace capability, where the player could have a blank canvas (or map) and choose to do a “Pen Down” command (ala Papert’s LOGO language) in order to make drawings on a [...]