Skip to content

Category Archives: Augmented Reality

place-based, but specifically with the technology of Augmented Reality Games

Game Frame for Learning (ARIS)

03-Jan-12

I’ve been researching different aspects of GPS-enhanced place-based learning since 2004, and creating mobile, place-based learning games and experiences since 2005. Since meeting with the initial ARIS developers in 2008, and  joining the project full-time (2009), I’ve been pushing for easier access and general-use capabilities — to make the entry point as broadly accessible as possible. In [...]

ARIS Design Jam, Oct 17-19

23-Sep-11

Come join us in the Town Center of WID for 3 days of ARIS design!* No experience needed (but we encourage you to play with it ahead of time!) — we will have “how-to” components for those who are new to ARIS or need help designing their first ARIS game. We will also run a series of [...]

2005 GeoAnnotation

01-Sep-11

It’s 2011, and yesterday at our #ARISgames.org meeting, the programmers demoed some of the data collection things that they were working on for ARIS v 1.6. It’s like a dream come true. video platform video management video solutionsvideo player In 2006, I lobbied for a web-based version of MIT’s River City Augmented reality editor. ARIS delivered [...]

ARIS, an Arduino board, and a gong.

15-Aug-11

One of the things I love about my job is that I get to play with stuff like this. ARIS is moving from virtual reality to real reality. Cool stuff from our programmers!

ARIS Global Game Jam 2011

26-Apr-11

If you’ve not already read about in the Daily Page or on MacArthur’s Digital Media Spotlight, on April 18-20, we held our first “Global” ARIS jam. There were over a hundred participants from Columbia, the Netherlands, and Spain, and the U.S. including folks from the Minnesota Historical Society, 3M, Oregon Middle School, Whitewater Middle School, [...]

2011 Horizon Report

28-Feb-11

The new Horizon Report has been out for a few days. The Six Technologies are no surprise to those of us who have been advocating and developing mobile learning practices and tools. They are: mobile computing open content electronic books simple augmented reality gesture-based computing visual data analysis If these look at all familiar, it [...]

GLS Conference Announced

26-Jan-11

The University of Wisconsin–Madison is excited to announce the Games+Learning+Society (GLS) Conference 7.0 to be held June 15–17, 2011 at the Memorial Union on campus. Session Submissions are due by Monday, 7 March 2011. The GLS Conference is the premier event in the field of videogames and learning. Now in its seventh year, this grass [...]

Mitchville Game Design

12-Jun-10

Apparently,while I have the script for it here, I’d never uploaded a good description of the Augmented Reality (AR) game that was the foundation of my dissertation. Briefly, it was a “light” AR game (no “Terminator” vision), written by a group of campers, and adapted for MIT’s Outdoor AR platform. Basically, the idea was to use [...]

TechTips from Amazon

11-May-10

I was just at a University Outreach Informational Technology meeting where the discussion revolved around the question: “How do we help outreach programs access appropriate IT resources?” It turns out that we have many separate attempts and projects aimed at providing resources to many of the parties, but many of these “clearinghouses” of support options [...]

Mobile Learning

21-Apr-10

Yesterday I presented to the University of Wisconsin System’s Learning Technology Development Council on Mobile Learning, and how the university-style of instruction must change to adapt to the style of learning that mobile technologies have made common-place. A few key points: With 24/7 access to trusted sources of information in their pockets, students no longer need to [...]

Bad Behavior has blocked 34 access attempts in the last 7 days.

Switch to our mobile site