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Category Archives: Research

Items that inform my research.

Game Design group

25-Jan-12

Not just video games, game design encompasses all aspects of learning — cognition, reward systems, agency, active role-play, experiential engagement with content, low stakes risk-taking — all in a playful environment. What better way to learn? Mission In the ComETS GAME DESIGN group, we will try to model what we investigate. So, we’ll be doing [...]

Apple iBooks EULA is a Good Thing

24-Jan-12

As a Socialist, and a proponent of public education and free access to knowledge, I’d like to suggest that Apple EULA is essentially saying: “We developed this publishing system (at great cost, no doubt), and are willing to give it away for free to anyone who would like to use it to create and freely [...]

Mobile Learning Strategy (thoughts)

11-Jan-12

First, a redirect — let’s take “mobile” out of it and look at the ideals of a Learning Strategy. Then, let’s consider how “mobile” could support that learning strategy. Learning Strategy (Ideal) Comprehensive: Rather than develop a bunch of different systems, one framework that incorporates all aspects of the university would be ideal. Student-centered: If [...]

Game Frame for Learning (ARIS)

03-Jan-12

I’ve been researching different aspects of GPS-enhanced place-based learning since 2004, and creating mobile, place-based learning games and experiences since 2005. Since meeting with the initial ARIS developers in 2008, and  joining the project full-time (2009), I’ve been pushing for easier access and general-use capabilities — to make the entry point as broadly accessible as possible. In [...]

Addition Idea

27-Dec-11

It’s cold out now. And dark. Winter is depressing. And the 500 square-foot apartment that I share with my dog can seem very small when I’m holed up in it for too many months. To enter my apartment, through its “front” door, I currently have to walk up some rickety steps to an old deck [...]

GLS 8.0 call for papers

02-Nov-11

The University of Wisconsin-Madison is excited to announce the Games+Learning+ Society (GLS) Conference 8.0 to be held June 13-15, 2012, with preconference activities on June 12 including the GLS Educators Symposium and the inaugural year of the GLS Doctoral Consortium at the Memorial Union on campus. The GLS Conference is the premier event in the [...]

DESIGN Literacy

29-Sep-11

When was the last time you sent something you’d written to the typing pool to get it typed up? Since last week, when I was surprised that the (very nice) poster I had designed and printed cost $650, I’ve been really putting a lot of thought into the weight of visual communications, and the real [...]

ARIS Design Jam, Oct 17-19

23-Sep-11

Come join us in the Town Center of WID for 3 days of ARIS design!* No experience needed (but we encourage you to play with it ahead of time!) — we will have “how-to” components for those who are new to ARIS or need help designing their first ARIS game. We will also run a series of [...]

2005 GeoAnnotation

01-Sep-11

It’s 2011, and yesterday at our #ARISgames.org meeting, the programmers demoed some of the data collection things that they were working on for ARIS v 1.6. It’s like a dream come true. video platform video management video solutionsvideo player In 2006, I lobbied for a web-based version of MIT’s River City Augmented reality editor. ARIS delivered [...]

ARIS, an Arduino board, and a gong.

15-Aug-11

One of the things I love about my job is that I get to play with stuff like this. ARIS is moving from virtual reality to real reality. Cool stuff from our programmers!

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