Playing on the Edge Here I discuss a structured learning activity, in the broader curriculum of canoeing, that allows for a range of skill levels to engage in, and be challenged by. At Flying Moose Lodge, after campers have had some experience and instruction on how to do the basic C- and J- strokes, and [...]
I’m back from another fabulous summer in Maine at Flying Moose Lodge, where it’s sunny everyday (except most of this summer — but even then, a rainy day in paradise ain’t a bad day). So far, I’m up to my eyeballs in playing catchup. I’ve got a job to find, 23 papers to review for [...]
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Place-based Games in Contested Spaces Tuesday morning at AERA (The American Educational Research Association’s annual meeting for 2009), Kurt Squire, Jim Mathews, and I presented for 45 minutes on using mobile media to make place-based games. Afterwards some folks came up and asked if that presentation were going to be available online. We hadn’t thought [...]
I booked a package through Expedia and got airfare and 6 nights at the Hotel 500 West for $450. I may look more carefully at what I’m buying next time. Air travel was a 2-stop, 10-hour ordeal. The hotel is basic. It’s comfortable enough, definitely a no-frills place. Previously it was a YMCA, so the [...]
I’d always wanted to get the script to the Local Game Lab‘s “Saving Lake Wingra” augmented reality (AR) game online so I could refer to it. So here it is. If you’re not familiar with it, this is the AR game part of a 10-day classroom curriculum that we designed. It is one of a [...]
For the first time ever, I’m in a bowling league (“Hav-A-Ball” — not a “serious” league). and I have to admit that it’s more fun than I thought it would be (as a non-bowler). Because I like to learn, and thought it’d be fun to do so, I’ve been switching hands between games, just for the [...]
Tag Will Wright: My favorite game is an old Chinese board game called Go. It has only two rules, but really deep strategy. Games are meant to have simple rule sets that generate maximum possibility space. Go seems to have the best ratio in that respect. [via Functional Autonomy] I may be over thinking the [...]
Re-enacting Stories Guiding Metaphor: Pictures This week’s pre-determined ARIS Game Jam theme is pictures, but the larger theme is the UW-Madison’s Memorial Union — because we’re hosting the GLS conference here in June, and want to develop a fun mobile game that can be played during the two-day conference – before, after, and between sessions. [...]
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Games+Learning+Society 5.0: Learning Through Interaction doing my part for my research group… http://glsconference.org June 10-12, 2009 Madison, WI CALL FOR PAPERS Back by demand and now expanded to accommodate last year’s waiting list, the GLS conference this year will features substantive discussion and collaboration among academics, designers, and educators interested in how videogames –- commercial [...]
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