Resume

Interests

Throughout my life I’ve investigated and developed modes of expression and learning. As a classroom-based educator and as an informal outdoor teacher my primary interest has been in harnessing technology, cultural narratives, and design in order to create learning environments that challenge people to design and share their own stories.

 

Education

PhD in Education (2009) University of Wisconsin–Madison. Dissertation examines pedagogical potentials of a game-based learning experience that incorporates design, tools, community, and place.

Masters in Education (2004) University of Wisconsin–Madison. Thesis examined evidence of community-mediation in informal learning through stories, songs, photographs, and film.

Masters in English (1999) University of Wisconsin–Eau Claire. Creative thesis examined the poetic urge and writing influences.

Bachelor of Arts in English (1996) University of Wisconsin–Eau Claire. Coursework included Technical Writing, Book Editing and Publishing, and Technical Writing Internship at university Computer and Networking Services.

Bachelor of Arts in Organizational Communication (1990) University of Wisconsin–Eau Claire. Coursework included Listening, Professional Speaking, Training and Development, Small Group Communication, and Interviewing.

 

Research Experience

Mobile Learning Researcher (2008-2009). Games + Learning + Society (funded by MacArthur Foundation). Researched recent work in mobile games and learning.

Augmented Reality Game Designer and Re searcher (2006-2008) Local Games Lab. Academic Advanced Distributed Learning (ADL) Colab (funded by U.S. Department of Education STAR Schools grant). Created and supported Augmented Reality Games to teach science, math and reading. Played by ~1000 students.

BioLEARN Editor (2000-2001). University of Wisconsin–Madison Center for Biology Education. Edited and organized a database of “best -practices” in Biology Education.

 

Teaching Experience

Teaching Academy Fellow (2013) University of Wisconsin–Madison. Nominated from departments all across campus, Teaching Academy Fellows are selected to the Academy based on their demonstrated excellence in teaching and on the recommendations from fellow faculty and students.

Associate Lecturer (2011–present) University of Wisconsin–Madison Counseling Psychology. Teach “Wisconsin Experience” seminar for first year students. Challenge and nurture students to engage in learning, take academic risks, and research at a university level in order to foster success at an R1 university.

Learning Consultant (2009–present) University of Wisconsin–Madison Academic Technology and Engage Program. Research and develop technological trends in learning, and assist university instructors in integrating them in their teaching and research. Helped design and develop mobile learning platform and activities.

Wilderness Camp Assistant Director (1993–present) Flying Moose Lodge, East Orland, ME. Developed formal and informal expedition-based learning programs for staff and campers, planned and lead canoeing, hiking, and biking trips. Responsible for the safety and well being of campers.

Associate Lecturer (1999-2000) University of Wisconsin – Eau Claire Foundations of Education Department. Designed and taught six sections of Computers in Education through blended learning (online and face-to-face), a class to develop practical and theoretical integration of instructional technology and multimedia (both Windows and Macintosh) and the Internet in Education.

Teaching Assistant (2007) University of Wisconsin–Madison. Helped Dr. Kurt Squire teach C&I 701 computer Game Design course.

 

Technical/Design Experience

Designer and Administrator of Technology Lab and Projects Studio (1998-2000) University of Wisconsin – Eau Claire School of Education. Designed, built and maintained a state-of-the-art computer and technology lab. Hired, trained, and managed 25 graduates and undergraduates. Assisted faculty in curricular integration of lab technology.

Virtual Museum Designer (1996-2000) Chippewa Valley Virtual Museum. Researched and produced a fully searchable CD and web-based digital multimedia inquiry tool of 800 historic photographs and documents from the Chippewa Valley in Wisconsin. Presentations given at the Learning Community, UWEC’s Student Research Day (honorable mention), and the Northwestern Wisconsin Education Association Conference.

Tech Support P.A. (2002-2006) University of Wisconsin – Madison Department of Curriculum and Instruction. Helped faculty, staff, and students with computer and technology problems.

Webmaster, Tech Support, and Publications Support (2001-03). University of Wisconsin – Madison Center for Biology Education. Supported Biology Education programs including Summer Science Institute, Summer Research Program, BioLEARN, and the Environmental Health Sciences Center.

Publications

  • Martin, J. (2009). Gaming the Wild: Developing Augmented Reality Games on Handhelds for a Woods Camp. In de Souza e Silva, A & Sutko, D (Eds.). Hybrid Reality Games: Reconfiguring social and urban networks via locative media.
  • Martin, J., Mathews, J., Jan M., Holden, C. (2008) Restructuring Activity and Place: Augmented Reality Games on Handhelds. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
  • Squire, K.D., Jan, M., Matthews, J., Wagler, M., Martin, J., Devane, B. & Holden, C. (2007). Wherever you go, there you are: The design of local games for learning. In B. Sheldon & D. Wiley (Eds). The design and use of simulation computer games in education, (265-296). Rotterdam, Netherlands: Sense Publishing.
  • Squire, K., Mathews, J., Holden, C., Martin, J. Jan, M., Johnson, C., & Wagler, M. (forthcoming). Sick at South Beach. Article submitted to Cognition & Instruction.
  • Jan, M; Mathews, J., Holden, C., Martin, J. (2008). Designing an Augmented Reality Game-based Curriculum. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
  • Mathews, J,. Holden, C., Jan, M,. Martin, J. (2008). Sick at South Shore Beach: A Place-Based Augmented Reality Game as a Framework for Building Evidence-Based Arguments. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
  • Squire, K., Mathews, J., Jan, M., Holden, C., Martin, J. (2008). Designing Place-Based Augmented Reality Games for Literacy. In Proceedings of the International Conference of Learning Sciences. Utrecht, Netherlands. June 24-28, 2008.
  • Jan, M., Squire, K., Martin, J., Holden C., Wagler, M., & Matthews, J. (Living document since July 2007). Saving Lake Wingra. (Augmented reality game design and curriculum available from UW Academic Co-Lab, 222 West Washington Avenue, Suite 470, Madison, WI 53703-2793).
  • Martin, J.G., Martin, J.C., Tlusty R. (1998). The Chippewa Valley Virtual Museum. A student tool for local historical inquiry. Online and CD-ROM versions. University of Wisconsin Eau Claire.

Refereed Conference Presentations

  • Martin, J., Dikkers, S., Litts, B., Holden, C. (2013). “Mobile Media Learning Classroom Practices and Integration.” American Educational Research Association annual meeting. San Francisco, CA. April 27-May 1, 2013.
  • Squire, K., Martin, J., Holden, C., Gagnon, D., Dikkers, S. (2013). “Scaling Augmented Reality Education Through Local Games.” American Educational Research Association annual meeting. San Francisco, CA. April 27-May 1.
  • Martin, J. (2012). “Socializing L@UW for First Year Students: Theory, Practice, and Results.” First Year Conference. Madison, Wisconsin. November 11.
  • Martin, J. (2012) “Designing Place-based Mobile Games.” Association for Experiential Education International Conference. Madison, Wisconsin. November 4.
  • Martin, J. (2012) “ARIS Mobile Platform: Stories from the Field” (organizer and facilitator) with speakers: Colleen Macklin, Jennifer Sly, Zach Powers, Barry Joseph, Claudio Midolo, Shulamit Ponet, Joliz Cedeno, Ruth Olson, David Albino, Chris Holden, Owen Gottlieb. At the Games, Learning and Society 8.0 conference. Madison, Wisconsin. June 14.
  • Martin, J, Litts, B. (2012) “Game Design Challenge” At the GLS Educators Symposium (GLSES). Madison, Wisconsin. June 12.
  • Martin, J. (2012) “Gaming the Curriculum” (organizer and facilitator, with Ruth Olson, Folklore; John Francis, Nelson Institute for Environmental Studies; Shawn Peters, Integrated Liberal Studies; David Albino, Andy Chung, Sami Ghani, Lotus Norton-Wisla, and Jesse Royalty, Undergraduate Students. UW-Madison Teaching and Learning Symposium. Madison, Wisconsin. May 24.
  • Gagnon, D., Martin, J., Dikkers, S., Holden, C. Blakesley, C. Mathews, J. (2011). “Building Mobile Applications for Learning.” (Workshop). New Media Consortium Conference, Games, Learning, and Society Conference, and the GLS-Educators’ Symposium, June, 2011. Madison, Wisconsin.
  • Gagnon, D., Martin, J. (2011) “Designing mobile learning experiences using ARIS.” Distance Teaching and Learning Conference, Madison, Wisconsin. August 4.
  • Martin, J., Gagnon, D., Dikkers, S., Holden, C. Blakesley, C. Mathews, J. (2011). “Mobile Iterations: Framing Mobile Game Development towards Sustainable Communities of Practice.”Games, Learning, and Society conference 7.0. Madison, Wisconsin.
  • Martin J. (2010). “Gaming the Outdoors: Motivating Interaction with Place Through Mobile Games.” American Educational Research Association annual meeting in Denver, CO. April 30-May 4.
  • Martin J. (2010). “Using Mobile Games to Develop Identity and Connection to Community and Place.” American Educational Research Association annual meeting in Denver, CO. April 30-May 4.
  • Martin, J. (2009).  “Where Boys Can Be Boys: Investigating Cultural Models at a Woods Camp.” American Educational Research Association Annual Meeting. Cultural-Historical Research Special Interest Group. San Diego, April 13-17.
  • Martin, J. (2009). “New Narrative Models in Mobile Games.” International Congress of Qualitative Inquiry. University of Illinois at Urbana-Champaign, May 20-23, 2009.
  • Martin, J. (2008).  “Into the Woods: Fear, Masculinity, and Video Games Hit the Trail.” National Council for the Social Studies Annual Conference. Houston, Texas. Presented November 14-16.
  • Martin, J., Mathews, J., Jan, M. (2008).  “Students Designing Augmented Reality Games.” Games, Learning, and Society 4.0 Conference. Madison, Wisconsin, July 10-11.
  • Martin, J. Dikkers, S, Mathews, J, Blakesley, C. Gagnon, D.Harris, K. (2008). “A Comparison of Augmented Reality (AR) Platforms.” Games, Learning, and Society 4.0 Conference. Madison, Wisconsin, July 10-11.
  • Martin, J. (2008). “Making Games in the Woods: An Unlikely Partnership Connects Kids to Their Environment.” American Educational Research Association Annual Meeting, Ecological and Environmental Education Special Interest Group. New York, March 24-29.
  • Martin, J., Jan, M., Mathews, J. Holden, C. (2008). “Gaming My Community: Kids Designing Local Video Games.” American Educational Research Association Annual Meeting. Division C-Learning and Instruction / Section 7: Technology Research. New York, March 24-29.
  • Martin, J. (2007). “Mapping Stories: Video Games Hit the Trails.” American Educational Research Association Annual Meeting. Chicago, April 9-13.
  • Squire, K.D., Jan, M., Matthews, J., Wagler, M., Martin, J., Devane, B. & Holden, C. (2007). Wherever You Go, There You Are: Place-Based Augmented Reality Games for Learning. American Educational Research Association Annual Meeting. Chicago, April 9-13.

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