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ICQI presentation: Mobile Game Narrative

The title was “New Narratives in Mobile Gaming”

Here’s the 3.7MB PDFof the presentation I gave for the 2009 International Congress of Qualitative Inquiry. It went well. The audience seemed engaged.

In it, I introduced my work in place-based games, explain how the “Mystery Trip” game was adapted to fit the structure of a Flying Moose Lodge trip, and what worked in its design — and my theories of why it worked as a place-based mobile game (and how and why mobile games are different from other game genres, as far as the design of their narrative and mechanics are considered).

I think there are some good, but simple points in it. I’m in the process of developing it into an actual paper…

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