New Technologies for Local Learning

On Friday, November 7, at the Green Charter Schools Conference, I was invited to present on my research on place-based games in the “Outta-The-Box” Schools & Anywhere, Anytime Learning section.
Technological innovations are changing the ways young people learn. In innovative new environment-focused schools, students can attain knowledge and skills through mobile and wireless technology no matter where they are — in the classroom, in the field, or online. Through educational programs that utilize real-world situations, epistemic and augmented reality games, and place-based learning, students can connect with their community, gain an understanding of the local ecology, and engage in environmental planning simulations and significant projects. Green charter schools with student-centric learning are redefining what it means to be an educated person.
My presentation was on “New Technologies for Local Learning.” This is the gist of it:
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